#ifdef SVQC
&& (other.takedamage != DAMAGE_NO)
#elif defined(CSQC)
- && !PHYS_DEAD(other)
+ && !IS_DEAD(other)
#endif
)
{ // KIll Kill Kill!!
#endif
// don't change direction for dead or dying stuff
- if(PHYS_DEAD(other)
+ if(IS_DEAD(other)
#ifdef SVQC
&& (other.takedamage == DAMAGE_NO)
#endif
#endif
//Dont chamge direction for dead or dying stuff
- if(PHYS_DEAD(other) && (other.takedamage == DAMAGE_NO))
+ if(IS_DEAD(other) && (other.takedamage == DAMAGE_NO))
{
if (self.wait >= 0)
{
{SELFPARAM();
if (other.health < 1)
#ifdef SVQC
- if (!((other.iscreature || (other.flags & FL_PROJECTILE)) && !PHYS_DEAD(other)))
+ if (!((other.iscreature || (other.flags & FL_PROJECTILE)) && !IS_DEAD(other)))
#elif defined(CSQC)
- if(!((IS_CLIENT(other) || other.classname == "csqcprojectile") && !PHYS_DEAD(other)))
+ if(!((IS_CLIENT(other) || other.classname == "csqcprojectile") && !IS_DEAD(other)))
#endif
return;