+++ /dev/null
-#include "fourier.qh"
-#ifdef SVQC
-/*QUAKED spawnfunc_func_fourier (0 .5 .8) ?
-Brush model that moves in a pattern of added up sine waves, can be used e.g. for circular motions.
-netname: list of <frequencymultiplier> <phase> <x> <y> <z> quadruples, separated by spaces; note that phase 0 represents a sine wave, and phase 0.25 a cosine wave (by default, it uses 1 0 0 0 1, to match func_bobbing's defaults
-speed: how long one cycle of frequency multiplier 1 in seconds (default 4)
-height: amplitude modifier (default 32)
-phase: cycle timing adjustment (0-1 as a fraction of the cycle, default 0)
-noise: path/name of looping .wav file to play.
-dmg: Do this mutch dmg every .dmgtime intervall when blocked
-dmgtime: See above.
-*/
-
-void func_fourier_controller_think(entity this)
-{
- vector v;
- float n, i, t;
-
- this.nextthink = time + 0.1;
- if(this.owner.active != ACTIVE_ACTIVE)
- {
- this.owner.velocity = '0 0 0';
- return;
- }
-
-
- n = floor((tokenize_console(this.owner.netname)) / 5);
- t = this.nextthink * this.owner.cnt + this.owner.phase * 360;
-
- v = this.owner.destvec;
-
- for(i = 0; i < n; ++i)
- {
- makevectors((t * stof(argv(i*5)) + stof(argv(i*5+1)) * 360) * '0 1 0');
- v = v + ('1 0 0' * stof(argv(i*5+2)) + '0 1 0' * stof(argv(i*5+3)) + '0 0 1' * stof(argv(i*5+4))) * this.owner.height * v_forward_y;
- }
-
- if(this.owner.classname == "func_fourier") // don't brake stuff if the func_fourier was killtarget'ed
- // * 10 so it will arrive in 0.1 sec
- this.owner.velocity = (v - this.owner.origin) * 10;
-}
-
-spawnfunc(func_fourier)
-{
- entity controller;
- if (this.noise != "")
- {
- precache_sound(this.noise);
- soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
- }
-
- if (!this.speed)
- this.speed = 4;
- if (!this.height)
- this.height = 32;
- this.destvec = this.origin;
- this.cnt = 360 / this.speed;
-
- setblocked(this, generic_plat_blocked);
- if(this.dmg && (this.message == ""))
- this.message = " was squished";
- if(this.dmg && (this.message2 == ""))
- this.message2 = "was squished by";
- if(this.dmg && (!this.dmgtime))
- this.dmgtime = 0.25;
- this.dmgtime2 = time;
-
- if(this.netname == "")
- this.netname = "1 0 0 0 1";
-
- if (!InitMovingBrushTrigger(this))
- return;
-
- this.active = ACTIVE_ACTIVE;
-
- // wait for targets to spawn
- controller = new(func_fourier_controller);
- controller.owner = this;
- controller.nextthink = time + 1;
- setthink(controller, func_fourier_controller_think);
- this.nextthink = this.ltime + 999999999;
- setthink(this, SUB_NullThink); // for PushMove
-
- // Savage: Reduce bandwith, critical on e.g. nexdm02
- this.effects |= EF_LOWPRECISION;
-
- // TODO make a reset function for this one
-}
-#endif