]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/fourier.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / fourier.qc
diff --git a/qcsrc/common/triggers/func/fourier.qc b/qcsrc/common/triggers/func/fourier.qc
deleted file mode 100644 (file)
index 28e0f0f..0000000
+++ /dev/null
@@ -1,89 +0,0 @@
-#include "fourier.qh"
-#ifdef SVQC
-/*QUAKED spawnfunc_func_fourier (0 .5 .8) ?
-Brush model that moves in a pattern of added up sine waves, can be used e.g. for circular motions.
-netname: list of <frequencymultiplier> <phase> <x> <y> <z> quadruples, separated by spaces; note that phase 0 represents a sine wave, and phase 0.25 a cosine wave (by default, it uses 1 0 0 0 1, to match func_bobbing's defaults
-speed: how long one cycle of frequency multiplier 1 in seconds (default 4)
-height: amplitude modifier (default 32)
-phase: cycle timing adjustment (0-1 as a fraction of the cycle, default 0)
-noise: path/name of looping .wav file to play.
-dmg: Do this mutch dmg every .dmgtime intervall when blocked
-dmgtime: See above.
-*/
-
-void func_fourier_controller_think(entity this)
-{
-       vector v;
-       float n, i, t;
-
-       this.nextthink = time + 0.1;
-       if(this.owner.active != ACTIVE_ACTIVE)
-       {
-               this.owner.velocity = '0 0 0';
-               return;
-       }
-
-
-       n = floor((tokenize_console(this.owner.netname)) / 5);
-       t = this.nextthink * this.owner.cnt + this.owner.phase * 360;
-
-       v = this.owner.destvec;
-
-       for(i = 0; i < n; ++i)
-       {
-               makevectors((t * stof(argv(i*5)) + stof(argv(i*5+1)) * 360) * '0 1 0');
-               v = v + ('1 0 0' * stof(argv(i*5+2)) + '0 1 0' * stof(argv(i*5+3)) + '0 0 1' * stof(argv(i*5+4))) * this.owner.height * v_forward_y;
-       }
-
-       if(this.owner.classname == "func_fourier") // don't brake stuff if the func_fourier was killtarget'ed
-               // * 10 so it will arrive in 0.1 sec
-               this.owner.velocity = (v - this.owner.origin) * 10;
-}
-
-spawnfunc(func_fourier)
-{
-       entity controller;
-       if (this.noise != "")
-       {
-               precache_sound(this.noise);
-               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
-       }
-
-       if (!this.speed)
-               this.speed = 4;
-       if (!this.height)
-               this.height = 32;
-       this.destvec = this.origin;
-       this.cnt = 360 / this.speed;
-
-       setblocked(this, generic_plat_blocked);
-       if(this.dmg && (this.message == ""))
-               this.message = " was squished";
-    if(this.dmg && (this.message2 == ""))
-               this.message2 = "was squished by";
-       if(this.dmg && (!this.dmgtime))
-               this.dmgtime = 0.25;
-       this.dmgtime2 = time;
-
-       if(this.netname == "")
-               this.netname = "1 0 0 0 1";
-
-       if (!InitMovingBrushTrigger(this))
-               return;
-
-       this.active = ACTIVE_ACTIVE;
-
-       // wait for targets to spawn
-       controller = new(func_fourier_controller);
-       controller.owner = this;
-       controller.nextthink = time + 1;
-       setthink(controller, func_fourier_controller_think);
-       this.nextthink = this.ltime + 999999999;
-       setthink(this, SUB_NullThink); // for PushMove
-
-       // Savage: Reduce bandwith, critical on e.g. nexdm02
-       this.effects |= EF_LOWPRECISION;
-
-       // TODO make a reset function for this one
-}
-#endif