+#include "pendulum.qh"
#ifdef SVQC
.float freq;
void func_pendulum_controller_think(entity this)
this.dmgtime = 0.25;
this.dmgtime2 = time;
- this.blocked = generic_plat_blocked;
+ setblocked(this, generic_plat_blocked);
this.avelocity_z = 0.0000001;
if (!InitMovingBrushTrigger(this))