controller.owner = this;
controller.nextthink = time + 1;
setthink(controller, func_pendulum_controller_think);
- this.nextthink = this.SUB_LTIME + 999999999;
- SUB_THINK(this, SUB_NullThink); // for PushMove
+ this.nextthink = this.ltime + 999999999;
+ setthink(this, SUB_NullThink); // for PushMove
//this.effects |= EF_LOWPRECISION;