+#include "plat.qh"
REGISTER_NET_LINKED(ENT_CLIENT_PLAT)
#ifdef SVQC
trigger_common_write(this, true);
- WriteCoord(MSG_ENTITY, this.pos1_x);
- WriteCoord(MSG_ENTITY, this.pos1_y);
- WriteCoord(MSG_ENTITY, this.pos1_z);
- WriteCoord(MSG_ENTITY, this.pos2_x);
- WriteCoord(MSG_ENTITY, this.pos2_y);
- WriteCoord(MSG_ENTITY, this.pos2_z);
+ WriteVector(MSG_ENTITY, this.pos1);
+ WriteVector(MSG_ENTITY, this.pos2);
- WriteCoord(MSG_ENTITY, this.size_x);
- WriteCoord(MSG_ENTITY, this.size_y);
- WriteCoord(MSG_ENTITY, this.size_z);
+ WriteVector(MSG_ENTITY, this.size);
WriteAngle(MSG_ENTITY, this.mangle_x);
WriteAngle(MSG_ENTITY, this.mangle_y);
if (this.sounds == 1)
{
- precache_sound ("plats/plat1.wav");
- precache_sound ("plats/plat2.wav");
this.noise = "plats/plat1.wav";
this.noise1 = "plats/plat2.wav";
}
if (this.sounds == 2)
{
- precache_sound ("plats/medplat1.wav");
- precache_sound ("plats/medplat2.wav");
this.noise = "plats/medplat1.wav";
this.noise1 = "plats/medplat2.wav";
}
if (this.sound1)
- {
- precache_sound (this.sound1);
this.noise = this.sound1;
- }
if (this.sound2)
- {
- precache_sound (this.sound2);
this.noise1 = this.sound2;
- }
+
+ if(this.noise && this.noise != "") { precache_sound(this.noise); }
+ if(this.noise1 && this.noise1 != "") { precache_sound(this.noise1); }
this.mangle = this.angles;
this.angles = '0 0 0';
trigger_common_read(this, true);
- this.pos1_x = ReadCoord();
- this.pos1_y = ReadCoord();
- this.pos1_z = ReadCoord();
- this.pos2_x = ReadCoord();
- this.pos2_y = ReadCoord();
- this.pos2_z = ReadCoord();
+ this.pos1 = ReadVector();
+ this.pos2 = ReadVector();
- this.size_x = ReadCoord();
- this.size_y = ReadCoord();
- this.size_z = ReadCoord();
+ this.size = ReadVector();
this.mangle_x = ReadAngle();
this.mangle_y = ReadAngle();