+#include "rainsnow.qh"
REGISTER_NET_LINKED(ENT_CLIENT_RAINSNOW)
#ifdef SVQC
if (!this.dest)
this.dest = '0 0 -700';
this.angles = '0 0 0';
- this.movetype = MOVETYPE_NONE;
+ set_movetype(this, MOVETYPE_NONE);
this.solid = SOLID_NOT;
SetBrushEntityModel(this);
if (!this.cnt)
if (!this.dest)
this.dest = '0 0 -300';
this.angles = '0 0 0';
- this.movetype = MOVETYPE_NONE;
+ set_movetype(this, MOVETYPE_NONE);
this.solid = SOLID_NOT;
SetBrushEntityModel(this);
if (!this.cnt)
setorigin(this, this.origin);
setsize(this, this.mins, this.maxs);
this.solid = SOLID_NOT;
+ if (isnew) IL_PUSH(g_drawables, this);
if(this.impulse)
this.draw = Draw_Rain;
else