]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/train.qc
Don't even try to translate keys if game isn't translated
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / train.qc
index bb7b540e435fb6cf9bba726951aa43b1ef2ab656..ead086708196889075c18ae958df185dccb02606 100644 (file)
@@ -1,5 +1,6 @@
 #include "train.qh"
 .float train_wait_turning;
+.entity future_target;
 void train_next(entity this);
 #ifdef SVQC
 void train_use(entity this, entity actor, entity trigger);
@@ -14,7 +15,7 @@ void train_wait(entity this)
        {
                entity targ, cp;
                vector ang;
-               targ = find(NULL, targetname, this.target);
+               targ = this.future_target;
                if((this.spawnflags & 1) && targ.curvetarget)
                        cp = find(NULL, targetname, targ.curvetarget);
                else
@@ -28,7 +29,7 @@ void train_wait(entity this)
                ang_x = -ang_x; // flip up / down orientation
 
                if(this.wait > 0) // slow turning
-                       SUB_CalcAngleMove(this, ang, TSPEED_TIME, this.SUB_LTIME - time + this.wait, train_wait);
+                       SUB_CalcAngleMove(this, ang, TSPEED_TIME, this.ltime - time + this.wait, train_wait);
                else // instant turning
                        SUB_CalcAngleMove(this, ang, TSPEED_TIME, 0.0000001, train_wait);
                this.train_wait_turning = true;
@@ -41,12 +42,12 @@ void train_wait(entity this)
 #endif
 
 #ifdef SVQC
-       entity tg = find(NULL, targetname, this.target);
+       entity tg = this.future_target;
        if(tg.spawnflags & 4)
        {
                this.use = train_use;
-               SUB_THINK(this, func_null);
-               this.SUB_NEXTTHINK = 0;
+               setthink(this, func_null);
+               this.nextthink = 0;
        }
        else
 #endif
@@ -57,51 +58,39 @@ void train_wait(entity this)
        }
        else
        {
-               SUB_THINK(this, train_next);
-               this.SUB_NEXTTHINK = this.SUB_LTIME + this.wait;
+               setthink(this, train_next);
+               this.nextthink = this.ltime + this.wait;
        }
 }
 
-void train_next(entity this)
+entity train_next_find(entity this)
 {
-       entity targ, cp = NULL;
-       vector cp_org = '0 0 0';
-       string next_target = "";
-
-       targ = find(NULL, targetname, this.target);
-       if(targ.target_random)
+       if(this.target_random)
        {
                RandomSelection_Init();
-               for(int i = 0; i < 4; ++i)
+               for(entity t = NULL; (t = find(t, targetname, this.target));)
                {
-                       switch(i)
-                       {
-                               case 0:
-                                       next_target = targ.target;
-                                       break;
-                               case 1:
-                                       next_target = targ.target2;
-                                       break;
-                               case 2:
-                                       next_target = targ.target3;
-                                       break;
-                               case 3:
-                                       next_target = targ.target4;
-                                       break;
-                       }
-                       if (next_target != "")
-                       {
-                               RandomSelection_AddString(next_target, 1, 1);
-                       }
+                       RandomSelection_AddEnt(t, 1, 0);
                }
-               next_target = RandomSelection_chosen_string;
+               return RandomSelection_chosen_ent;
        }
        else
        {
-               next_target = targ.target;
+               return find(NULL, targetname, this.target);
        }
+}
+
+void train_next(entity this)
+{
+       entity targ = NULL, cp = NULL;
+       vector cp_org = '0 0 0';
+
+       targ = this.future_target;
+
+       this.target = targ.target;
+       this.target_random = targ.target_random;
+       this.future_target = train_next_find(targ);
 
-       this.target = next_target;
        if (this.spawnflags & 1)
        {
                if(targ.curvetarget)
@@ -168,20 +157,12 @@ float train_send(entity this, entity to, float sf)
 
                WriteString(MSG_ENTITY, this.curvetarget);
 
-               WriteCoord(MSG_ENTITY, this.pos1_x);
-               WriteCoord(MSG_ENTITY, this.pos1_y);
-               WriteCoord(MSG_ENTITY, this.pos1_z);
-               WriteCoord(MSG_ENTITY, this.pos2_x);
-               WriteCoord(MSG_ENTITY, this.pos2_y);
-               WriteCoord(MSG_ENTITY, this.pos2_z);
+               WriteVector(MSG_ENTITY, this.pos1);
+               WriteVector(MSG_ENTITY, this.pos2);
 
-               WriteCoord(MSG_ENTITY, this.size_x);
-               WriteCoord(MSG_ENTITY, this.size_y);
-               WriteCoord(MSG_ENTITY, this.size_z);
+               WriteVector(MSG_ENTITY, this.size);
 
-               WriteCoord(MSG_ENTITY, this.view_ofs_x);
-               WriteCoord(MSG_ENTITY, this.view_ofs_y);
-               WriteCoord(MSG_ENTITY, this.view_ofs_z);
+               WriteVector(MSG_ENTITY, this.view_ofs);
 
                WriteAngle(MSG_ENTITY, this.mangle_x);
                WriteAngle(MSG_ENTITY, this.mangle_y);
@@ -212,24 +193,28 @@ void train_link(entity this)
 
 void train_use(entity this, entity actor, entity trigger)
 {
-       this.SUB_NEXTTHINK = this.SUB_LTIME + 1;
-       SUB_THINK(this, train_next);
+       this.nextthink = this.ltime + 1;
+       setthink(this, train_next);
        this.use = func_null; // not again
+       if(trigger.target2 && trigger.target2 != "")
+               this.future_target = find(NULL, targetname, trigger.target2);
 }
 
 void func_train_find(entity this)
 {
-       entity targ;
-       targ = find(NULL, targetname, this.target);
+       entity targ = train_next_find(this);
        this.target = targ.target;
+       this.target_random = targ.target_random;
+       // save the future target for later
+       this.future_target = train_next_find(targ);
        if (this.target == "")
                objerror(this, "func_train_find: no next target");
-       SUB_SETORIGIN(this, targ.origin - this.view_ofs);
+       setorigin(this, targ.origin - this.view_ofs);
 
        if(!(this.spawnflags & 4))
        {
-               this.SUB_NEXTTHINK = this.SUB_LTIME + 1;
-               SUB_THINK(this, train_next);
+               this.nextthink = this.ltime + 1;
+               setthink(this, train_next);
        }
 
        train_link(this);
@@ -311,20 +296,12 @@ NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
 
                this.curvetarget = strzone(ReadString());
 
-               this.pos1_x = ReadCoord();
-               this.pos1_y = ReadCoord();
-               this.pos1_z = ReadCoord();
-               this.pos2_x = ReadCoord();
-               this.pos2_y = ReadCoord();
-               this.pos2_z = ReadCoord();
+               this.pos1 = ReadVector();
+               this.pos2 = ReadVector();
 
-               this.size_x = ReadCoord();
-               this.size_y = ReadCoord();
-               this.size_z = ReadCoord();
+               this.size = ReadVector();
 
-               this.view_ofs_x = ReadCoord();
-               this.view_ofs_y = ReadCoord();
-               this.view_ofs_z = ReadCoord();
+               this.view_ofs = ReadVector();
 
                this.mangle_x = ReadAngle();
                this.mangle_y = ReadAngle();