]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/vectormamamam.qc
Merge branch 'master' into terencehill/min_spec_time
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / vectormamamam.qc
index 8812930b2ed2b2a45ca7987009451712ef27af8c..61da52acbc483daef7c55c1e9d136000d7ace990 100644 (file)
@@ -98,12 +98,45 @@ void func_vectormamamam_findtarget(entity this)
        setthink(controller, func_vectormamamam_controller_think);
 }
 
+void func_vectormamamam_setactive(entity this, int astate)
+{
+       if (astate == ACTIVE_TOGGLE)
+       {
+               if(this.active == ACTIVE_ACTIVE)
+                       this.active = ACTIVE_NOT;
+               else
+                       this.active = ACTIVE_ACTIVE;
+       }
+       else
+               this.active = astate;
+
+       if(this.active  == ACTIVE_NOT)
+       {
+               stopsound(this, CH_TRIGGER_SINGLE);
+       }
+       else
+       {
+               if(this.noise && this.noise != "")
+               {
+                       _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
+               }
+       }
+}
+
+void func_vectormamamam_init_for_player(entity this, entity player)
+{
+       if (this.noise && this.noise != "" && this.active == ACTIVE_ACTIVE && IS_REAL_CLIENT(player))
+       {
+               msg_entity = player;
+               soundto(MSG_ONE, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
+       }
+}
+
 spawnfunc(func_vectormamamam)
 {
        if (this.noise != "")
        {
                precache_sound(this.noise);
-               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        if(!this.targetfactor)
@@ -149,7 +182,12 @@ spawnfunc(func_vectormamamam)
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        this.effects |= EF_LOWPRECISION;
 
-       this.active = ACTIVE_ACTIVE;
+       this.setactive = func_vectormamamam_setactive;
+       this.setactive(this, ACTIVE_ACTIVE);
+
+       // maybe send sound to new players
+       IL_PUSH(g_initforplayer, this);
+       this.init_for_player = func_vectormamamam_init_for_player;
 
        InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
 }