]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/vectormamamam.qc
Fix (de)activation of func_button
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / vectormamamam.qc
index 139145e5bbb06e735f265e7766eda43fc1d5bda1..951a740a2024675371cd2e35412f8887adfe188e 100644 (file)
@@ -1,3 +1,4 @@
+#include "vectormamamam.qh"
 #ifdef SVQC
 // reusing some fields havocbots declared
 .entity wp00, wp01, wp02, wp03;
@@ -57,36 +58,36 @@ vector func_vectormamamam_origin(entity o, float t)
        return v;
 }
 
-void func_vectormamamam_controller_think()
-{SELFPARAM();
-       self.nextthink = time + 0.1;
+void func_vectormamamam_controller_think(entity this)
+{
+       this.nextthink = time + 0.1;
 
-       if(self.owner.active != ACTIVE_ACTIVE)
+       if(this.owner.active != ACTIVE_ACTIVE)
        {
-               self.owner.velocity = '0 0 0';
+               this.owner.velocity = '0 0 0';
                return;
        }
 
-       if(self.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
-               self.owner.velocity = (self.owner.destvec + func_vectormamamam_origin(self.owner, 0.1) - self.owner.origin) * 10;
+       if(this.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
+               this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, 0.1) - this.owner.origin) * 10;
 }
 
 void func_vectormamamam_findtarget(entity this)
 {
        if(this.target != "")
-               this.wp00 = find(world, targetname, this.target);
+               this.wp00 = find(NULL, targetname, this.target);
 
        if(this.target2 != "")
-               this.wp01 = find(world, targetname, this.target2);
+               this.wp01 = find(NULL, targetname, this.target2);
 
        if(this.target3 != "")
-               this.wp02 = find(world, targetname, this.target3);
+               this.wp02 = find(NULL, targetname, this.target3);
 
        if(this.target4 != "")
-               this.wp03 = find(world, targetname, this.target4);
+               this.wp03 = find(NULL, targetname, this.target4);
 
        if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
-               objerror("No reference entity found, so there is nothing to move. Aborting.");
+               objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
 
        this.destvec = this.origin - func_vectormamamam_origin(this, 0);
 
@@ -94,7 +95,7 @@ void func_vectormamamam_findtarget(entity this)
        controller = new(func_vectormamamam_controller);
        controller.owner = this;
        controller.nextthink = time + 1;
-       controller.think = func_vectormamamam_controller_think;
+       setthink(controller, func_vectormamamam_controller_think);
 }
 
 spawnfunc(func_vectormamamam)
@@ -117,19 +118,19 @@ spawnfunc(func_vectormamamam)
        if(!this.target4factor)
                this.target4factor = 1;
 
-       if(vlen(this.targetnormal))
+       if(this.targetnormal)
                this.targetnormal = normalize(this.targetnormal);
 
-       if(vlen(this.target2normal))
+       if(this.target2normal)
                this.target2normal = normalize(this.target2normal);
 
-       if(vlen(this.target3normal))
+       if(this.target3normal)
                this.target3normal = normalize(this.target3normal);
 
-       if(vlen(this.target4normal))
+       if(this.target4normal)
                this.target4normal = normalize(this.target4normal);
 
-       this.blocked = generic_plat_blocked;
+       setblocked(this, generic_plat_blocked);
        if(this.dmg && (this.message == ""))
                this.message = " was squished";
     if(this.dmg && (this.message == ""))
@@ -145,8 +146,8 @@ spawnfunc(func_vectormamamam)
                return;
 
        // wait for targets to spawn
-       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
-       this.SUB_THINK = SUB_NullThink; // for PushMove
+       this.nextthink = this.ltime + 999999999;
+       setthink(this, SUB_NullThink); // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        this.effects |= EF_LOWPRECISION;