]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/vectormamamam.qc
Fix (de)activation of func_button
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / vectormamamam.qc
index dd8804106c2672ca6e18e23de9ca0d98b62af0e4..951a740a2024675371cd2e35412f8887adfe188e 100644 (file)
@@ -1,3 +1,4 @@
+#include "vectormamamam.qh"
 #ifdef SVQC
 // reusing some fields havocbots declared
 .entity wp00, wp01, wp02, wp03;
@@ -74,19 +75,19 @@ void func_vectormamamam_controller_think(entity this)
 void func_vectormamamam_findtarget(entity this)
 {
        if(this.target != "")
-               this.wp00 = find(world, targetname, this.target);
+               this.wp00 = find(NULL, targetname, this.target);
 
        if(this.target2 != "")
-               this.wp01 = find(world, targetname, this.target2);
+               this.wp01 = find(NULL, targetname, this.target2);
 
        if(this.target3 != "")
-               this.wp02 = find(world, targetname, this.target3);
+               this.wp02 = find(NULL, targetname, this.target3);
 
        if(this.target4 != "")
-               this.wp03 = find(world, targetname, this.target4);
+               this.wp03 = find(NULL, targetname, this.target4);
 
        if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
-               objerror("No reference entity found, so there is nothing to move. Aborting.");
+               objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
 
        this.destvec = this.origin - func_vectormamamam_origin(this, 0);
 
@@ -117,19 +118,19 @@ spawnfunc(func_vectormamamam)
        if(!this.target4factor)
                this.target4factor = 1;
 
-       if(vlen(this.targetnormal))
+       if(this.targetnormal)
                this.targetnormal = normalize(this.targetnormal);
 
-       if(vlen(this.target2normal))
+       if(this.target2normal)
                this.target2normal = normalize(this.target2normal);
 
-       if(vlen(this.target3normal))
+       if(this.target3normal)
                this.target3normal = normalize(this.target3normal);
 
-       if(vlen(this.target4normal))
+       if(this.target4normal)
                this.target4normal = normalize(this.target4normal);
 
-       this.blocked = generic_plat_blocked;
+       setblocked(this, generic_plat_blocked);
        if(this.dmg && (this.message == ""))
                this.message = " was squished";
     if(this.dmg && (this.message == ""))
@@ -145,8 +146,8 @@ spawnfunc(func_vectormamamam)
                return;
 
        // wait for targets to spawn
-       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
-       SUB_THINK(this, SUB_NullThink); // for PushMove
+       this.nextthink = this.ltime + 999999999;
+       setthink(this, SUB_NullThink); // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        this.effects |= EF_LOWPRECISION;