void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.vector finaldest, finalangle; //plat.qc stuff
void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.vector finaldest, finalangle; //plat.qc stuff