}
void TargetMusic_RestoreGame()
{SELFPARAM();
- for(self = world; (self = find(self, classname, "target_music")); )
+ for(entity e = world; (e = find(e, classname, "target_music")); )
{
+ setself(e);
if(self.targetname == "")
target_music_sendto(MSG_INIT, 1);
else