}
spawnfunc(target_music)
{
- self.use1 = target_music_use;
+ self.use = target_music_use;
self.reset = target_music_reset;
if(!self.volume)
self.volume = 1;
}
trigger_music_reset(this);
- this.use1 = trigger_music_use;
+ this.use = trigger_music_use;
this.reset = trigger_music_reset;
Net_LinkEntity(this, false, 0, trigger_music_SendEntity);