]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
Don't even try to translate keys if game isn't translated
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
index b4b210384e70e038ce8589b531ca34db5a75da7b..25626e01b157eeb31a881bd0209f785af2a32f5a 100644 (file)
@@ -3,40 +3,43 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../lib/warpzone/common.qh"
-    #include "../../lib/warpzone/util_server.qh"
-    #include "../../lib/warpzone/server.qh"
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
        #include "../triggers/subs.qh"
     #include "../util.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
-    #include "../deathtypes.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+    #include "../deathtypes/all.qh"
     #include "../turrets/sv_turrets.qh"
     #include "../vehicles/all.qh"
     #include "../mapinfo.qh"
-    #include "../../server/anticheat.qh"
+    #include <server/anticheat.qh>
 #endif
 
 #ifdef SVQC
-
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
-       if (IS_PLAYER(player) && player.health >= 1)
+       if (IS_PLAYER(player) && !IS_DEAD(player))
        {
                TDEATHLOOP(org)
                {
+               #ifdef SVQC
                        if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
+               #endif
                                if(IS_PLAYER(head))
-                                       if(head.health >= 1)
+                                       if(!IS_DEAD(head))
                                                return 1;
                }
        }
        return 0;
 }
 
+void trigger_teleport_link(entity this);
+
 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
 {
        TDEATHLOOP(player.origin)
@@ -48,11 +51,11 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra
                                if(IS_PLAYER(head))
                                        if(head.health >= 1)
                                                ++tdeath_hit;
-                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
+                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, head.origin, '0 0 0');
                        }
                }
                else // dead bodies and monsters gib themselves instead of telefragging
-                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
+                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, telefragger.origin, '0 0 0');
        }
 }
 
@@ -60,9 +63,10 @@ void spawn_tdeath(vector v0, entity e, vector v)
 {
        tdeath(e, e, e, '0 0 0', '0 0 0');
 }
+#endif
 
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
-{SELFPARAM();
+{
        entity telefragger;
        vector from;
 
@@ -73,25 +77,40 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 
        makevectors (to_angles);
 
+#ifdef SVQC
        if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
        {
-               if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
+               if(teleporter.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
                        if(tflags & TELEPORT_FLAG_SOUND)
-                               sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
+                       {
+                               string thesound = SND(TELEPORT);
+                               if(teleporter.noise != "")
+                               {
+                                       RandomSelection_Init();
+                                       FOREACH_WORD(teleporter.noise, true,
+                                       {
+                                               RandomSelection_AddString(it, 1, 1);
+                                       });
+                                       thesound = RandomSelection_chosen_string;
+                               }
+                               _sound (player, CH_TRIGGER, thesound, VOL_BASE, ATTEN_NORM);
+                       }
                        if(tflags & TELEPORT_FLAG_PARTICLES)
                        {
                                Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
                                Send_Effect(EFFECT_TELEPORT, to + v_forward * 32, '0 0 0', 1);
                        }
-                       self.pushltime = time + 0.2;
+                       teleporter.pushltime = time + 0.2;
                }
        }
+#endif
 
        // Relocate the player
        // assuming to allows PL_MIN to PL_MAX box and some more
+#ifdef SVQC
        from = player.origin;
-       setorigin (player, to);
+       setorigin(player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
        player.angles = to_angles;
        player.fixangle = true;
@@ -101,15 +120,33 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        makevectors(player.angles);
        Reset_ArcBeam(player, v_forward);
        UpdateCSQCProjectileAfterTeleport(player);
+       UpdateItemAfterTeleport(player);
+#elif defined(CSQC)
+       from = player.origin;
+       setorigin(player, to);
+       player.angles = to_angles;
+       player.velocity = to_velocity;
+       UNSET_ONGROUND(player);
+       player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
+       player.csqcmodel_teleported = 1;
+       player.v_angle = to_angles;
+
+       if(player == csqcplayer) // not for anything but the main player
+       {
+               setproperty(VF_ANGLES, player.angles);
+               setproperty(VF_CL_VIEWANGLES, player.angles);
+       }
+#endif
 
+#ifdef SVQC
        if(IS_PLAYER(player))
        {
                if(tflags & TELEPORT_FLAG_TDEATH)
-                       if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
+                       if(player.takedamage && !IS_DEAD(player) && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
                                tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
 
                // player no longer is on ground
-               player.flags &= ~FL_ONGROUND;
+               UNSET_ONGROUND(player);
 
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
                player.oldvelocity = player.velocity;
@@ -119,7 +156,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                {
                        player.pusher = teleporter.owner;
                        player.pushltime = time + autocvar_g_maxpushtime;
-                       player.istypefrag = player.BUTTON_CHAT;
+                       player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
                }
                else
                {
@@ -128,14 +165,15 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                }
 
                player.lastteleporttime = time;
+               player.lastteleport_origin = from;
        }
+#endif
 }
 
 entity Simple_TeleportPlayer(entity teleporter, entity player)
 {
        vector locout;
-       entity e;
-       float p;
+       entity e = NULL;
 
        // Find the output teleporter
        if(teleporter.enemy)
@@ -144,106 +182,134 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
        }
        else
        {
+               // sorry CSQC, random stuff ain't gonna happen
+#ifdef SVQC
                RandomSelection_Init();
-               for(e = world; (e = find(e, targetname, teleporter.target)); )
+               FOREACH_ENTITY_STRING(targetname, teleporter.target,
                {
-                       p = 1;
-                       if(autocvar_g_telefrags_avoid)
+                       bool p = true;
+                       if(STAT(TELEPORT_TELEFRAG_AVOID, player))
                        {
-                               locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+                       #ifdef SVQC
+                               locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
+                       #elif defined(CSQC)
+                               locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
+                       #endif
                                if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
-                                       p = 0;
+                                       p = false;
                        }
-                       RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p);
-               }
+                       RandomSelection_AddEnt(it, (it.cnt ? it.cnt : 1), p);
+               });
                e = RandomSelection_chosen_ent;
+#endif
        }
 
+#ifdef SVQC
        if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
+#elif defined(CSQC)
+       if(!e) { LOG_INFO("Teleport destination could not be found from CSQC."); }
+#endif
 
        makevectors(e.mangle);
 
        if(e.speed)
-               if(vlen(player.velocity) > e.speed)
+               if(vdist(player.velocity, >, e.speed))
                        player.velocity = normalize(player.velocity) * max(0, e.speed);
 
-       if(autocvar_g_teleport_maxspeed)
-               if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
-                       player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
+       if(STAT(TELEPORT_MAXSPEED, player))
+               if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
+                       player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
 
        locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+
        TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
 
        return e;
 }
 
-void teleport_findtarget (void)
-{SELFPARAM();
-       entity e;
-       float n;
+void teleport_findtarget(entity this)
+{
+       bool istrigger = (this.solid == SOLID_TRIGGER);
 
-       n = 0;
-       for(e = world; (e = find(e, targetname, self.target)); )
+       int n = 0;
+       for(entity e = NULL; (e = find(e, targetname, this.target)); )
        {
                ++n;
-               if(e.movetype == MOVETYPE_NONE)
-                       waypoint_spawnforteleporter(self, e.origin, 0);
+#ifdef SVQC
+               if(e.move_movetype == MOVETYPE_NONE)
+               {
+                       entity tracetest_ent = spawn();
+                       setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
+                       tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+                       waypoint_spawnforteleporter(this, e.origin, 0, tracetest_ent);
+                       delete(tracetest_ent);
+               }
                if(e.classname != "info_teleport_destination")
-                       LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
+                       LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.");
+#endif
        }
 
        if(n == 0)
        {
                // no dest!
-               objerror ("Teleporter with nonexistant target");
+               objerror (this, "Teleporter with nonexistant target");
                return;
        }
        else if(n == 1)
        {
                // exactly one dest - bots love that
-               self.enemy = find(e, targetname, self.target);
+               this.enemy = find(NULL, targetname, this.target);
        }
        else
        {
                // have to use random selection every single time
-               self.enemy = world;
+               this.enemy = NULL;
        }
 
        // now enable touch
-       self.touch = Teleport_Touch;
+       if(istrigger)
+               settouch(this, Teleport_Touch);
+#ifdef SVQC
+       if(istrigger)
+               trigger_teleport_link(this);
+#endif
 }
 
 entity Teleport_Find(vector mi, vector ma)
 {
-       entity e;
-       for(e = world; (e = find(e, classname, "trigger_teleport")); )
-               if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
-                       return e;
-       return world;
+       IL_EACH(g_teleporters, WarpZoneLib_BoxTouchesBrush(mi, ma, it, NULL),
+       {
+               return it;
+       });
+       return NULL;
 }
 
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
-{SELFPARAM();
+{
+#ifdef SVQC
        makevectors(pl.angles);
        Reset_ArcBeam(pl, v_forward);
        UpdateCSQCProjectileAfterTeleport(pl);
-       {
-               WITH(entity, self, pl, anticheat_fixangle());
-       }
+       UpdateItemAfterTeleport(pl);
+    if (IS_PLAYER(pl)) anticheat_fixangle(pl);
+#endif
        // "disown" projectiles after teleport
        if(pl.owner)
        if(pl.owner == pl.realowner)
        {
+       #ifdef SVQC
                if(!(pl.flags & FL_PROJECTILE))
-                       LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
-               pl.owner = world;
+       #elif defined(CSQC)
+               if(!(pl.flags & BIT(15))) // FL_PROJECTILE
+       #endif
+                       LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".");
+               pl.owner = NULL;
        }
        if(IS_PLAYER(pl))
        {
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
+       #ifdef SVQC
                pl.oldvelocity = pl.velocity;
-               // reset teleport time tracking too (or multijump can cause insane speeds)
-               pl.lastteleporttime = time;
+       #endif
        }
 }
-#endif