float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
{
- if (IS_PLAYER(player) && !PHYS_DEAD(player))
+ if (IS_PLAYER(player) && !IS_DEAD(player))
{
TDEATHLOOP(org)
{
if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
#endif
if(IS_PLAYER(head))
- if(!PHYS_DEAD(head))
+ if(!IS_DEAD(head))
return 1;
}
}