if(IS_PLAYER(head))
if(head.health >= 1)
++tdeath_hit;
- Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, head.origin, '0 0 0');
+ Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, head.origin, '0 0 0');
}
}
else // dead bodies and monsters gib themselves instead of telefragging
- Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, telefragger.origin, '0 0 0');
+ Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, telefragger.origin, '0 0 0');
}
}