]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
Makefile: use `-I.`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
index 94f2bd26bc99b897a88a45002f27a6a83a7b3f78..37ab1f694e97ba314a52906872686a3cd022a557 100644 (file)
@@ -3,41 +3,44 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../../server/_all.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
        #include "../triggers/subs.qh"
     #include "../util.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
-    #include "../deathtypes.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+    #include "../deathtypes/all.qh"
     #include "../turrets/sv_turrets.qh"
     #include "../vehicles/all.qh"
     #include "../mapinfo.qh"
-    #include "../../server/anticheat.qh"
+    #include <server/anticheat.qh>
 #endif
 
-#ifdef SVQC
-
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
-       if (IS_PLAYER(player) && player.health >= 1)
+       if (IS_PLAYER(player) && !PHYS_DEAD(player))
        {
                TDEATHLOOP(org)
                {
+               #ifdef SVQC
                        if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
+               #endif
                                if(IS_PLAYER(head))
-                                       if(head.health >= 1)
+                                       if(!PHYS_DEAD(head))
                                                return 1;
                }
        }
        return 0;
 }
 
+#ifdef SVQC
+
+void trigger_teleport_link(entity this);
+
 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
 {
        TDEATHLOOP(player.origin)
@@ -49,11 +52,11 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra
                                if(IS_PLAYER(head))
                                        if(head.health >= 1)
                                                ++tdeath_hit;
-                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
+                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, head.origin, '0 0 0');
                        }
                }
                else // dead bodies and monsters gib themselves instead of telefragging
-                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
+                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, telefragger.origin, '0 0 0');
        }
 }
 
@@ -62,6 +65,8 @@ void spawn_tdeath(vector v0, entity e, vector v)
        tdeath(e, e, e, '0 0 0', '0 0 0');
 }
 
+#endif
+
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
 {SELFPARAM();
        entity telefragger;
@@ -74,6 +79,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 
        makevectors (to_angles);
 
+#ifdef SVQC
        if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
        {
                if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
@@ -88,9 +94,11 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                        self.pushltime = time + 0.2;
                }
        }
+#endif
 
        // Relocate the player
        // assuming to allows PL_MIN to PL_MAX box and some more
+#ifdef SVQC
        from = player.origin;
        setorigin (player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
@@ -102,7 +110,27 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        makevectors(player.angles);
        Reset_ArcBeam(player, v_forward);
        UpdateCSQCProjectileAfterTeleport(player);
+       UpdateItemAfterTeleport(player);
+#elif defined(CSQC)
+       from = player.move_origin;
+       player.move_origin = to;
+       player.move_angles = to_angles;
+       player.move_velocity = to_velocity;
+       player.move_flags &= ~FL_ONGROUND;
+       player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
+       player.csqcmodel_teleported = 1;
+       player.v_angle = to_angles;
 
+       if(player.isplayermodel) // not for anything but the main player
+       {
+               setproperty(VF_ANGLES, player.move_angles);
+               setproperty(VF_CL_VIEWANGLES, player.move_angles);
+       }
+
+       makevectors(player.move_angles);
+#endif
+
+#ifdef SVQC
        if(IS_PLAYER(player))
        {
                if(tflags & TELEPORT_FLAG_TDEATH)
@@ -110,7 +138,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                                tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
 
                // player no longer is on ground
-               player.flags &= ~FL_ONGROUND;
+               UNSET_ONGROUND(player);
 
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
                player.oldvelocity = player.velocity;
@@ -130,6 +158,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 
                player.lastteleporttime = time;
        }
+#endif
 }
 
 entity Simple_TeleportPlayer(entity teleporter, entity player)
@@ -149,9 +178,13 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
                for(e = world; (e = find(e, targetname, teleporter.target)); )
                {
                        p = 1;
-                       if(autocvar_g_telefrags_avoid)
+                       if(STAT(TELEPORT_TELEFRAG_AVOID, player))
                        {
+                       #ifdef SVQC
+                               locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+                       #elif defined(CSQC)
                                locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+                       #endif
                                if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
                                        p = 0;
                        }
@@ -160,37 +193,60 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
                e = RandomSelection_chosen_ent;
        }
 
+#ifdef SVQC
        if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
+#elif defined(CSQC)
+       if(!e) { LOG_INFO("Teleport destination could not be found from CSQC.\n"); }
+#endif
 
        makevectors(e.mangle);
 
+#ifdef SVQC
        if(e.speed)
                if(vlen(player.velocity) > e.speed)
                        player.velocity = normalize(player.velocity) * max(0, e.speed);
+#elif defined(CSQC)
+       if(e.speed)
+               if(vlen(player.move_velocity) > e.speed)
+                       player.move_velocity = normalize(player.move_velocity) * max(0, e.speed);
+#endif
 
-       if(autocvar_g_teleport_maxspeed)
-               if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
-                       player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
+#ifdef SVQC
+       if(STAT(TELEPORT_MAXSPEED, player))
+               if(vlen(player.velocity) > STAT(TELEPORT_MAXSPEED, player))
+                       player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
+#elif defined(CSQC)
+       if(STAT(TELEPORT_MAXSPEED, player))
+               if(vlen(player.move_velocity) > STAT(TELEPORT_MAXSPEED, player))
+                       player.move_velocity = normalize(player.move_velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
+#endif
 
+#ifdef SVQC
        locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+
        TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+#elif defined(CSQC)
+       locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
+
+       TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.move_velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+#endif
 
        return e;
 }
 
-void teleport_findtarget (void)
-{SELFPARAM();
+void teleport_findtarget()
+{
+       int n = 0;
        entity e;
-       float n;
-
-       n = 0;
        for(e = world; (e = find(e, targetname, self.target)); )
        {
                ++n;
+#ifdef SVQC
                if(e.movetype == MOVETYPE_NONE)
                        waypoint_spawnforteleporter(self, e.origin, 0);
                if(e.classname != "info_teleport_destination")
                        LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
+#endif
        }
 
        if(n == 0)
@@ -211,7 +267,13 @@ void teleport_findtarget (void)
        }
 
        // now enable touch
+#ifdef SVQC
        self.touch = Teleport_Touch;
+
+       trigger_teleport_link(self);
+#elif defined(CSQC)
+       self.move_touch = Teleport_Touch;
+#endif
 }
 
 entity Teleport_Find(vector mi, vector ma)
@@ -225,26 +287,34 @@ entity Teleport_Find(vector mi, vector ma)
 
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
 {SELFPARAM();
+#ifdef SVQC
        makevectors(pl.angles);
        Reset_ArcBeam(pl, v_forward);
        UpdateCSQCProjectileAfterTeleport(pl);
+       UpdateItemAfterTeleport(pl);
        {
                WITH(entity, self, pl, anticheat_fixangle());
        }
+#endif
        // "disown" projectiles after teleport
        if(pl.owner)
        if(pl.owner == pl.realowner)
        {
+       #ifdef SVQC
                if(!(pl.flags & FL_PROJECTILE))
+       #elif defined(CSQC)
+               if(!(pl.move_flags & BIT(15))) // FL_PROJECTILE
+       #endif
                        LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
                pl.owner = world;
        }
        if(IS_PLAYER(pl))
        {
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
+       #ifdef SVQC
                pl.oldvelocity = pl.velocity;
+       #endif
                // reset teleport time tracking too (or multijump can cause insane speeds)
                pl.lastteleporttime = time;
        }
 }
-#endif