#include "../../server/constants.qh"
#include "../../server/defs.qh"
#include "../deathtypes.qh"
- #include "../../server/tturrets/include/turrets_early.qh"
- #include "../../server/vehicles/all.qh"
+ #include "../turrets/sv_turrets.qh"
+ #include "../vehicles/all.qh"
#include "../mapinfo.qh"
#include "../../server/anticheat.qh"
#endif
sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
if(tflags & TELEPORT_FLAG_PARTICLES)
{
- pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
- pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
+ Send_Effect("teleport", player.origin, '0 0 0', 1);
+ Send_Effect("teleport", to + v_forward * 32, '0 0 0', 1);
}
self.pushltime = time + 0.2;
}