]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
index 0ddc833103f2050e6abf046fa5b06a002f176e19..eae31ead021891d6b9f8e8803175a4bbda5363b1 100644 (file)
@@ -3,26 +3,26 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../lib/warpzone/common.qh"
-    #include "../../lib/warpzone/util_server.qh"
-    #include "../../lib/warpzone/server.qh"
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
        #include "../triggers/subs.qh"
     #include "../util.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
     #include "../deathtypes/all.qh"
     #include "../turrets/sv_turrets.qh"
     #include "../vehicles/all.qh"
     #include "../mapinfo.qh"
-    #include "../../server/anticheat.qh"
+    #include <server/anticheat.qh>
 #endif
 
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
-       if (IS_PLAYER(player) && !PHYS_DEAD(player))
+       if (IS_PLAYER(player) && !IS_DEAD(player))
        {
                TDEATHLOOP(org)
                {
@@ -30,7 +30,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra
                        if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
                #endif
                                if(IS_PLAYER(head))
-                                       if(!PHYS_DEAD(head))
+                                       if(!IS_DEAD(head))
                                                return 1;
                }
        }
@@ -85,7 +85,19 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
                        if(tflags & TELEPORT_FLAG_SOUND)
-                               sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
+                       {
+                               string thesound = SND(TELEPORT);
+                               if(teleporter.noise != "")
+                               {
+                                       RandomSelection_Init();
+                                       FOREACH_WORD(teleporter.noise, true,
+                                       {
+                                               RandomSelection_Add(NULL, 0, it, 1, 1);
+                                       });
+                                       thesound = RandomSelection_chosen_string;
+                               }
+                               _sound (player, CH_TRIGGER, thesound, VOL_BASE, ATTEN_NORM);
+                       }
                        if(tflags & TELEPORT_FLAG_PARTICLES)
                        {
                                Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
@@ -134,11 +146,11 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        if(IS_PLAYER(player))
        {
                if(tflags & TELEPORT_FLAG_TDEATH)
-                       if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
+                       if(player.takedamage && !IS_DEAD(player) && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
                                tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
 
                // player no longer is on ground
-               player.flags &= ~FL_ONGROUND;
+               UNSET_ONGROUND(player);
 
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
                player.oldvelocity = player.velocity;
@@ -203,21 +215,21 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
 
 #ifdef SVQC
        if(e.speed)
-               if(vlen(player.velocity) > e.speed)
+               if(vdist(player.velocity, >, e.speed))
                        player.velocity = normalize(player.velocity) * max(0, e.speed);
 #elif defined(CSQC)
        if(e.speed)
-               if(vlen(player.move_velocity) > e.speed)
+               if(vdist(player.move_velocity, >, e.speed))
                        player.move_velocity = normalize(player.move_velocity) * max(0, e.speed);
 #endif
 
 #ifdef SVQC
        if(STAT(TELEPORT_MAXSPEED, player))
-               if(vlen(player.velocity) > STAT(TELEPORT_MAXSPEED, player))
+               if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
                        player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
 #elif defined(CSQC)
        if(STAT(TELEPORT_MAXSPEED, player))
-               if(vlen(player.move_velocity) > STAT(TELEPORT_MAXSPEED, player))
+               if(vdist(player.move_velocity, >, STAT(TELEPORT_MAXSPEED, player)))
                        player.move_velocity = normalize(player.move_velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
 #endif