+#include "disablerelay.qh"
#ifdef SVQC
void trigger_disablerelay_use(entity this, entity actor, entity trigger)
{
int a = 0, b = 0;
- for(entity e = world; (e = find(e, targetname, this.target)); )
+ for(entity e = NULL; (e = find(e, targetname, this.target)); )
{
- if(e.use1 == SUB_UseTargets)
+ if(e.use == SUB_UseTargets)
{
- e.use1 = SUB_DontUseTargets;
+ e.use = SUB_DontUseTargets;
++a;
}
- else if(e.use1 == SUB_DontUseTargets)
+ else if(e.use == SUB_DontUseTargets)
{
- e.use1 = SUB_UseTargets;
+ e.use = SUB_UseTargets;
++b;
}
}
if((!a) == (!b))
- LOG_INFO("Invalid use of trigger_disablerelay: ", ftos(a), " relays were on, ", ftos(b), " relays were off!\n");
+ LOG_INFO("Invalid use of trigger_disablerelay: ", ftos(a), " relays were on, ", ftos(b), " relays were off!");
}
spawnfunc(trigger_disablerelay)
{
- this.use1 = trigger_disablerelay_use;
+ this.use = trigger_disablerelay_use;
}
#endif