gamestart_use(this, NULL, NULL);
}
-void self_spawnfunc_trigger_gamestart(entity this);
spawnfunc(trigger_gamestart)
{
this.use = gamestart_use;
- this.reset2 = self_spawnfunc_trigger_gamestart;
+ this.reset2 = spawnfunc_trigger_gamestart;
if(this.wait)
{
else
InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);
}
-void self_spawnfunc_trigger_gamestart(entity this) { WITHSELF(this, spawnfunc_trigger_gamestart(this)); }
#endif