+#include "gamestart.qh"
#ifdef SVQC
void gamestart_use(entity this, entity actor, entity trigger)
{
SUB_UseTargets(this, this, trigger);
- remove(this);
+ delete(this);
}
void gamestart_use_this(entity this)
gamestart_use(this, NULL, NULL);
}
-void self_spawnfunc_trigger_gamestart();
spawnfunc(trigger_gamestart)
{
this.use = gamestart_use;
- this.reset2 = self_spawnfunc_trigger_gamestart;
+ this.reset2 = spawnfunc_trigger_gamestart;
if(this.wait)
{
- this.think = adaptor_think2use;
+ setthink(this, adaptor_think2use);
this.nextthink = game_starttime + this.wait;
}
else
InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);
}
-void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }
#endif