}
}
-void trigger_gravity_use()
-{SELFPARAM();
- self.state = !self.state;
+void trigger_gravity_use(entity this, entity actor, entity trigger)
+{
+ this.state = !this.state;
}
void trigger_gravity_touch()
{
other.gravity = g;
if(self.noise != "")
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+ _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
UpdateCSQCProjectile(self.owner);
}
}