+#include "heal.qh"
#ifdef SVQC
.float triggerhealtime;
-void trigger_heal_touch()
-{SELFPARAM();
- if (self.active != ACTIVE_ACTIVE)
+void trigger_heal_touch(entity this, entity toucher)
+{
+ if (this.active != ACTIVE_ACTIVE)
return;
// only do the EXACTTRIGGER_TOUCH checks when really needed (saves some cpu)
- if (other.iscreature)
+ if (toucher.iscreature)
{
- if (other.takedamage)
- if (!other.deadflag)
- if (other.triggerhealtime < time)
+ if (toucher.takedamage)
+ if (!IS_DEAD(toucher))
+ if (toucher.triggerhealtime < time)
{
- EXACTTRIGGER_TOUCH;
- other.triggerhealtime = time + 1;
+ EXACTTRIGGER_TOUCH(this, toucher);
+ toucher.triggerhealtime = time + 1;
- if (other.health < self.max_health)
+ if (toucher.health < this.max_health)
{
- other.health = min(other.health + self.health, self.max_health);
- other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
- _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+ toucher.health = min(toucher.health + this.health, this.max_health);
+ toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+ _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
}
}
}
spawnfunc(trigger_heal)
{
- self.active = ACTIVE_ACTIVE;
+ this.active = ACTIVE_ACTIVE;
EXACTTRIGGER_INIT;
- self.touch = trigger_heal_touch;
- if (!self.health)
- self.health = 10;
- if (!self.max_health)
- self.max_health = 200; //Max health topoff for field
- if(self.noise == "")
- self.noise = "misc/mediumhealth.wav";
- precache_sound(self.noise);
+ settouch(this, trigger_heal_touch);
+ if (!this.health)
+ this.health = 10;
+ if (!this.max_health)
+ this.max_health = 200; //Max health topoff for field
+ if(this.noise == "")
+ this.noise = "misc/mediumhealth.wav";
+ precache_sound(this.noise);
}
#endif