#include "jumppads.qh"
// TODO: split target_push and put it in the target folder
#ifdef SVQC
-#include "jumppads.qh"
#include <common/physics/movetypes/movetypes.qh>
void trigger_push_use(entity this, entity actor, entity trigger)
if(teamplay)
{
this.team = actor.team;
- this.SendFlags |= 2;
+ this.SendFlags |= SF_TRIGGER_UPDATE;
}
}
#endif
return;
if(this.team)
- if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, toucher)))
+ if(((this.spawnflags & INVERT_TEAMS) == 0) == (DIFF_TEAM(this, toucher)))
return;
EXACTTRIGGER_TOUCH(this, toucher);
tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
return true;
}
+
+bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector org)
+{
+ setorigin(tracetest_ent, org);
+ tracetoss(tracetest_ent, tracetest_ent);
+
+ if(trace_startsolid)
+ return false;
+ if (trace_ent == item)
+ return true;
+
+ tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
+
+ if (trace_ent == item)
+ return true;
+
+ return false;
+}
#endif
/// if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise
{
// first calculate a typical start point for the jump
vector org = (this.absmin + this.absmax) * 0.5;
- org.z = this.absmax.z - PL_MIN_CONST.z - 10;
+ org.z = this.absmax.z - PL_MIN_CONST.z - 7;
if (this.target)
{
e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
e.velocity = trigger_push_calculatevelocity(org, t, this.height, e);
- if(item)
- {
- setorigin(e, org);
- tracetoss(e, e);
- bool r = (trace_ent == item);
- delete(e);
- return r;
- }
-
vel = e.velocity;
vector best_target = '0 0 0';
vector best_org = '0 0 0';
vector best_vel = '0 0 0';
bool valid_best_target = false;
- if (trigger_push_testorigin(e, t, this, org))
+ if (item)
+ {
+ if (!trigger_push_testorigin_for_item(e, item, org))
+ {
+ delete(e);
+ return false;
+ }
+ }
+ else
{
- best_target = trace_endpos;
- best_org = org;
- best_vel = e.velocity;
- valid_best_target = true;
+ if (trigger_push_testorigin(e, t, this, org))
+ {
+ best_target = trace_endpos;
+ best_org = org;
+ best_vel = e.velocity;
+ valid_best_target = true;
+ }
}
vector new_org;
vector flatdir = normalize(dist - eZ * dist.z);
vector ofs = flatdir * 0.5 * min(fabs(this.absmax.x - this.absmin.x), fabs(this.absmax.y - this.absmin.y));
new_org = org + ofs;
+
+ LABEL(new_test)
e.velocity = trigger_push_calculatevelocity(new_org, t, this.height, e);
- vel = e.velocity;
- if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
- e.velocity = autocvar_sv_maxspeed * flatdir;
- if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+ if (item)
{
- best_target = trace_endpos;
- best_org = new_org;
- best_vel = vel;
- valid_best_target = true;
+ if (!trigger_push_testorigin_for_item(e, item, new_org))
+ {
+ delete(e);
+ return false;
+ }
}
- new_org = org - ofs;
- e.velocity = trigger_push_calculatevelocity(new_org, t, this.height, e);
- vel = e.velocity;
- if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
- e.velocity = autocvar_sv_maxspeed * flatdir;
- if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+ else
{
- best_target = trace_endpos;
- best_org = new_org;
- best_vel = vel;
- valid_best_target = true;
+ vel = e.velocity;
+ if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
+ e.velocity = autocvar_sv_maxspeed * flatdir;
+ if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+ {
+ best_target = trace_endpos;
+ best_org = new_org;
+ best_vel = vel;
+ valid_best_target = true;
+ }
+ }
+ if (ofs && new_org != org - ofs)
+ {
+ new_org = org - ofs;
+ goto new_test;
}
}
+ if (item)
+ {
+ delete(e);
+ return true;
+ }
+
if (valid_best_target)
{
if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, best_target + PL_MIN_CONST, best_target + PL_MAX_CONST)))
setorigin(e, org);
e.velocity = this.movedir;
tracetoss(e, e);
- if(item)
+ if (item)
{
bool r = (trace_ent == item);
delete(e);
WriteByte(MSG_ENTITY, this.active);
WriteCoord(MSG_ENTITY, this.height);
- WriteCoord(MSG_ENTITY, this.movedir_x);
- WriteCoord(MSG_ENTITY, this.movedir_y);
- WriteCoord(MSG_ENTITY, this.movedir_z);
+ WriteVector(MSG_ENTITY, this.movedir);
trigger_common_write(this, true);
void trigger_push_updatelink(entity this)
{
- this.SendFlags |= 1;
+ this.SendFlags |= SF_TRIGGER_INIT;
}
void trigger_push_link(entity this)
WriteByte(MSG_ENTITY, this.cnt);
WriteString(MSG_ENTITY, this.targetname);
- WriteCoord(MSG_ENTITY, this.origin_x);
- WriteCoord(MSG_ENTITY, this.origin_y);
- WriteCoord(MSG_ENTITY, this.origin_z);
+ WriteVector(MSG_ENTITY, this.origin);
WriteAngle(MSG_ENTITY, this.angles_x);
WriteAngle(MSG_ENTITY, this.angles_y);
target_push_init(this); // normal push target behaviour can be combined with a legacy pusher?
}
-spawnfunc(target_push) { target_push_init2(this); }
-spawnfunc(info_notnull) { target_push_init(this); }
-spawnfunc(target_position) { target_push_init(this); }
+spawnfunc(target_push)
+{
+ target_push_init2(this);
+}
+
+spawnfunc(info_notnull)
+{
+ target_push_init(this);
+}
+spawnfunc(target_position)
+{
+ target_push_init(this);
+}
#elif defined(CSQC)
NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
{
this.classname = "jumppad";
- int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
+ int mytm = ReadByte();
+ if(mytm)
+ {
+ this.team = mytm - 1;
+ }
this.spawnflags = ReadInt24_t();
this.active = ReadByte();
this.height = ReadCoord();
- this.movedir_x = ReadCoord();
- this.movedir_y = ReadCoord();
- this.movedir_z = ReadCoord();
+ this.movedir = ReadVector();
trigger_common_read(this, true);
void target_push_remove(entity this)
{
- //if(this.classname)
- //strunzone(this.classname);
- //this.classname = string_null;
-
- if(this.targetname)
- strunzone(this.targetname);
- this.targetname = string_null;
+ // strfree(this.classname);
+ strfree(this.targetname);
}
NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
this.classname = "push_target";
this.cnt = ReadByte();
this.targetname = strzone(ReadString());
- this.origin_x = ReadCoord();
- this.origin_y = ReadCoord();
- this.origin_z = ReadCoord();
+ this.origin = ReadVector();
this.angles_x = ReadAngle();
this.angles_y = ReadAngle();