// TODO: split target_push and put it in the target folder
#ifdef SVQC
-#include "../../../server/_all.qh"
#include "jumppads.qh"
-#include "../../movetypes/movetypes.qh"
+#include <common/physics/movetypes/movetypes.qh>
void trigger_push_use()
{SELFPARAM();
}
#endif
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_PUSH)
+REGISTER_NET_LINKED(ENT_CLIENT_TARGET_PUSH)
+
/*
trigger_push_calculatevelocity
torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
- grav = PHYS_GRAVITY;
+ grav = PHYS_GRAVITY(other);
if(PHYS_ENTGRAVITY(other))
grav *= PHYS_ENTGRAVITY(other);
void trigger_push_touch()
{SELFPARAM();
- if (self.active == ACTIVE_NOT)
+ if (this.active == ACTIVE_NOT)
return;
-#ifdef SVQC
if (!isPushable(other))
return;
-#endif
- if(self.team)
- if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(self, other)))
+ if(this.team)
+ if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, other)))
return;
EXACTTRIGGER_TOUCH;
- if(self.enemy)
+ if(this.enemy)
{
- other.velocity = trigger_push_calculatevelocity(other.origin, self.enemy, self.height);
+ other.velocity = trigger_push_calculatevelocity(other.origin, this.enemy, this.height);
other.move_velocity = other.velocity;
}
- else if(self.target)
+ else if(this.target)
{
entity e;
RandomSelection_Init();
- for(e = world; (e = find(e, targetname, self.target)); )
+ for(e = world; (e = find(e, targetname, this.target)); )
{
if(e.cnt)
RandomSelection_Add(e, 0, string_null, e.cnt, 1);
else
RandomSelection_Add(e, 0, string_null, 1, 1);
}
- other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, self.height);
+ other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, this.height);
other.move_velocity = other.velocity;
}
else
{
- other.velocity = self.movedir;
+ other.velocity = this.movedir;
other.move_velocity = other.velocity;
}
+#ifdef SVQC
UNSET_ONGROUND(other);
-
+#elif defined(CSQC)
other.move_flags &= ~FL_ONGROUND;
+ if (other.flags & FL_PROJECTILE)
+ {
+ other.move_angles = vectoangles (other.move_velocity);
+ switch(other.move_movetype)
+ {
+ case MOVETYPE_FLY:
+ other.move_movetype = MOVETYPE_TOSS;
+ other.gravity = 1;
+ break;
+ case MOVETYPE_BOUNCEMISSILE:
+ other.move_movetype = MOVETYPE_BOUNCE;
+ other.gravity = 1;
+ break;
+ }
+ }
+#endif
+
#ifdef SVQC
if (IS_PLAYER(other))
{
// reset tracking of oldvelocity for impact damage (sudden velocity changes)
other.oldvelocity = other.velocity;
- if(self.pushltime < time) // prevent "snorring" sound when a player hits the jumppad more than once
+ if(this.pushltime < time) // prevent "snorring" sound when a player hits the jumppad more than once
{
// flash when activated
Send_Effect(EFFECT_JUMPPAD, other.origin, other.velocity, 1);
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- self.pushltime = time + 0.2;
+ _sound (other, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ this.pushltime = time + 0.2;
}
if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
{
bool found = false;
for(int i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
- if(other.(jumppadsused[i]) == self)
+ if(other.(jumppadsused[i]) == this)
found = true;
if(!found)
{
- other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = self;
+ other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = this;
other.jumppadcount = other.jumppadcount + 1;
}
if(IS_REAL_CLIENT(other))
{
- if(self.message)
- centerprint(other, self.message);
+ if(this.message)
+ centerprint(other, this.message);
}
else
other.lastteleporttime = time;
- if (other.deadflag == DEAD_NO)
+ if (!IS_DEAD(other))
animdecide_setaction(other, ANIMACTION_JUMP, true);
}
else
other.istypefrag = 0;
}
- if(self.enemy.target)
+ if(this.enemy.target)
{
- entity oldself;
- oldself = self;
activator = other;
- self = self.enemy;
- SUB_UseTargets();
- self = oldself;
+ WITH(entity, self, this.enemy, SUB_UseTargets());
}
if (other.flags & FL_PROJECTILE)
UpdateCSQCProjectile(other);
}
- if (self.spawnflags & PUSH_ONCE)
+ /*if (other.flags & FL_ITEM)
{
- self.touch = func_null;
- self.think = SUB_Remove;
- self.nextthink = time;
+ ItemUpdate(other);
+ other.SendFlags |= ISF_DROP;
+ }*/
+
+ if (this.spawnflags & PUSH_ONCE)
+ {
+ this.touch = func_null;
+ this.think = SUB_Remove_self;
+ this.nextthink = time;
}
#endif
}
// first calculate a typical start point for the jump
org = (self.absmin + self.absmax) * 0.5;
- org_z = self.absmax.z - PL_MIN.z;
+ org_z = self.absmax.z - STAT(PL_MIN, NULL).z;
if (self.target)
{
#ifdef SVQC
entity e = spawn();
setorigin(e, org);
- setsize(e, PL_MIN, PL_MAX);
+ setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
e.velocity = trigger_push_calculatevelocity(org, t, self.height);
tracetoss(e, e);
if(e.movetype == MOVETYPE_NONE)
{
entity e = spawn();
setorigin(e, org);
- setsize(e, PL_MIN, PL_MAX);
+ setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
e.velocity = self.movedir;
tracetoss(e, e);
waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
}
trigger_push_link();
- defer(0.1, trigger_push_updatelink);
+ defer(self, 0.1, trigger_push_updatelink);
#endif
}
#ifdef SVQC
-float trigger_push_send(entity to, float sf)
-{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
- WriteByte(MSG_ENTITY, sf);
-
- if(sf & 1)
- {
- WriteByte(MSG_ENTITY, self.team);
- WriteInt24_t(MSG_ENTITY, self.spawnflags);
- WriteByte(MSG_ENTITY, self.active);
- WriteByte(MSG_ENTITY, self.height);
+float trigger_push_send(entity this, entity to, float sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
- trigger_common_write(true);
- }
+ WriteByte(MSG_ENTITY, self.team);
+ WriteInt24_t(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, self.active);
+ WriteCoord(MSG_ENTITY, self.height);
- if(sf & 2)
- {
- WriteByte(MSG_ENTITY, self.team);
- WriteByte(MSG_ENTITY, self.active);
- }
+ trigger_common_write(self, true);
return true;
}
void trigger_push_link()
{
- //Net_LinkEntity(self, false, 0, trigger_push_send);
+ SELFPARAM();
+ trigger_link(self, trigger_push_send);
}
-#endif
-#ifdef SVQC
+
/*
* ENTITY PARAMETERS:
*
* values to target a point on the ceiling.
* movedir: if target is not set, this * speed * 10 is the velocity to be reached.
*/
-void spawnfunc_trigger_push()
-{SELFPARAM();
- SetMovedir ();
+spawnfunc(trigger_push)
+{
+ SetMovedir(self);
- EXACTTRIGGER_INIT;
+ trigger_init(self);
self.active = ACTIVE_ACTIVE;
self.use = trigger_push_use;
}
-float target_push_send(entity to, float sf)
-{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
+bool target_push_send(entity this, entity to, float sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
WriteByte(MSG_ENTITY, self.cnt);
WriteString(MSG_ENTITY, self.targetname);
WriteCoord(MSG_ENTITY, self.origin_y);
WriteCoord(MSG_ENTITY, self.origin_z);
+ WriteAngle(MSG_ENTITY, self.angles_x);
+ WriteAngle(MSG_ENTITY, self.angles_y);
+ WriteAngle(MSG_ENTITY, self.angles_z);
+
return true;
}
-void target_push_link()
-{SELFPARAM();
- Net_LinkEntity(self, false, 0, target_push_send);
- self.SendFlags |= 1; // update
+void target_push_link(entity this)
+{
+ BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
+ Net_LinkEntity(this, false, 0, target_push_send);
+ //this.SendFlags |= 1; // update
}
-void spawnfunc_target_push() { target_push_link(); }
-void spawnfunc_info_notnull() { target_push_link(); }
-void spawnfunc_target_position() { target_push_link(); }
+void target_push_init(entity this)
+{
+ this.mangle = this.angles;
+ setorigin(this, this.origin);
+ target_push_link(this);
+}
-#endif
+spawnfunc(target_push) { target_push_init(this); }
+spawnfunc(info_notnull) { target_push_init(this); }
+spawnfunc(target_position) { target_push_init(this); }
-#ifdef CSQC
+#elif defined(CSQC)
-void ent_trigger_push()
-{SELFPARAM();
- float sf = ReadByte();
+NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
+{
+ make_pure(this);
- if(sf & 1)
- {
- self.classname = "jumppad";
- int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
- self.spawnflags = ReadInt24_t();
- self.active = ReadByte();
- self.height = ReadByte();
-
- trigger_common_read(true);
-
- self.entremove = trigger_remove_generic;
- self.solid = SOLID_TRIGGER;
- self.draw = trigger_draw_generic;
- self.trigger_touch = trigger_push_touch;
- self.drawmask = MASK_NORMAL;
- self.move_time = time;
- trigger_push_findtarget();
- }
+ self.classname = "jumppad";
+ int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
+ self.spawnflags = ReadInt24_t();
+ self.active = ReadByte();
+ self.height = ReadCoord();
- if(sf & 2)
- {
- self.team = ReadByte();
- self.active = ReadByte();
- }
+ trigger_common_read(true);
+
+ self.entremove = trigger_remove_generic;
+ self.solid = SOLID_TRIGGER;
+ //self.draw = trigger_draw_generic;
+ self.move_touch = trigger_push_touch;
+ self.drawmask = MASK_NORMAL;
+ self.move_time = time;
+ defer(self, 0.25, trigger_push_findtarget);
+
+ return true;
}
-void target_push_remove()
-{SELFPARAM();
- if(self.classname)
- strunzone(self.classname);
- self.classname = string_null;
+void target_push_remove(entity this)
+{
+ if(this.classname)
+ strunzone(this.classname);
+ this.classname = string_null;
- if(self.targetname)
- strunzone(self.targetname);
- self.targetname = string_null;
+ if(this.targetname)
+ strunzone(this.targetname);
+ this.targetname = string_null;
}
-void ent_target_push()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
+{
self.classname = "push_target";
self.cnt = ReadByte();
self.targetname = strzone(ReadString());
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();
self.origin_z = ReadCoord();
+
+ self.angles_x = ReadAngle();
+ self.angles_y = ReadAngle();
+ self.angles_z = ReadAngle();
+
+ return = true;
+
setorigin(self, self.origin);
self.drawmask = MASK_NORMAL;