- self.enemy = findfloat(world, entnum, point1);
- self.goalentity = findfloat(world, entnum, point2);
+ this.enemy = findfloat(NULL, entnum, point1);
+ this.goalentity = findfloat(NULL, entnum, point2);
+
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();