]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/triggers.qc
Merge branch 'master' into martin-t/dmgtext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / triggers.qc
index 776044573edf934f3a354c55a3ee4d09e4662d3f..fbd20c84011596a6bd110e9f96e51f270413e4b8 100644 (file)
@@ -1,11 +1,12 @@
+#include "triggers.qh"
 void SUB_DontUseTargets(entity this, entity actor, entity trigger) { }
 
 void SUB_UseTargets(entity this, entity actor, entity trigger);
 
-void DelayThink()
-{SELFPARAM();
+void DelayThink(entity this)
+{
        SUB_UseTargets (this, this.enemy, NULL);
-       remove(this);
+       delete(this);
 }
 
 void FixSize(entity e)
@@ -21,28 +22,33 @@ void FixSize(entity e)
 
 #ifdef SVQC
 
+bool autocvar_g_triggers_debug = true;
+
 void trigger_init(entity this)
 {
        string m = this.model;
        EXACTTRIGGER_INIT;
-       if(m != "")
-       {
-               precache_model(m);
-               _setmodel(this, m); // no precision needed
+       if(autocvar_g_triggers_debug)
+       {
+               if(m != "")
+               {
+                       precache_model(m);
+                       _setmodel(this, m); // no precision needed
+               }
+               setorigin(this, this.origin);
+               if(this.scale)
+                       setsize(this, this.mins * this.scale, this.maxs * this.scale);
+               else
+                       setsize(this, this.mins, this.maxs);
        }
-       setorigin(this, this.origin);
-       if(this.scale)
-               setsize(this, this.mins * this.scale, this.maxs * this.scale);
-       else
-               setsize(this, this.mins, this.maxs);
 
-       BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
+       if(autocvar_g_triggers_debug)
+               BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
 }
 
 void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
 {
-       this.SendEntity = SendEntity_self;
-       this.SendEntity3 = sendfunc;
+       setSendEntity(this, sendfunc);
        this.SendFlags = 0xFFFFFF;
 }
 
@@ -53,93 +59,109 @@ void trigger_common_write(entity this, bool withtarget)
                BITSET_ASSIGN(f, 1);
        if(this.origin != '0 0 0')
                BITSET_ASSIGN(f, 4);
+       if(this.movedir != '0 0 0')
+               BITSET_ASSIGN(f, 8);
+       if(this.angles != '0 0 0')
+               BITSET_ASSIGN(f, 16);
        WriteByte(MSG_ENTITY, f);
 
        if(withtarget)
        {
-               WriteString(MSG_ENTITY, this.target);
-               WriteString(MSG_ENTITY, this.target2);
-               WriteString(MSG_ENTITY, this.target3);
-               WriteString(MSG_ENTITY, this.target4);
-               WriteString(MSG_ENTITY, this.targetname);
-               WriteString(MSG_ENTITY, this.killtarget);
+               // probably some way to clean this up...
+               int targbits = 0;
+               if(this.target && this.target != "") targbits |= BIT(0);
+               if(this.target2 && this.target2 != "") targbits |= BIT(1);
+               if(this.target3 && this.target3 != "") targbits |= BIT(2);
+               if(this.target4 && this.target4 != "") targbits |= BIT(3);
+               if(this.targetname && this.targetname != "") targbits |= BIT(4);
+               if(this.killtarget && this.killtarget != "") targbits |= BIT(5);
+
+               WriteByte(MSG_ENTITY, targbits);
+
+               if(targbits & BIT(0))
+                       WriteString(MSG_ENTITY, this.target);
+               if(targbits & BIT(1))
+                       WriteString(MSG_ENTITY, this.target2);
+               if(targbits & BIT(2))
+                       WriteString(MSG_ENTITY, this.target3);
+               if(targbits & BIT(3))
+                       WriteString(MSG_ENTITY, this.target4);
+               if(targbits & BIT(4))
+                       WriteString(MSG_ENTITY, this.targetname);
+               if(targbits & BIT(5))
+                       WriteString(MSG_ENTITY, this.killtarget);
        }
 
        if(f & 4)
-       {
-               WriteCoord(MSG_ENTITY, this.origin.x);
-               WriteCoord(MSG_ENTITY, this.origin.y);
-               WriteCoord(MSG_ENTITY, this.origin.z);
-       }
+               WriteVector(MSG_ENTITY, this.origin);
 
-       WriteShort(MSG_ENTITY, this.modelindex);
-       WriteCoord(MSG_ENTITY, this.mins.x);
-       WriteCoord(MSG_ENTITY, this.mins.y);
-       WriteCoord(MSG_ENTITY, this.mins.z);
-       WriteCoord(MSG_ENTITY, this.maxs.x);
-       WriteCoord(MSG_ENTITY, this.maxs.y);
-       WriteCoord(MSG_ENTITY, this.maxs.z);
-       WriteByte(MSG_ENTITY, bound(1, this.scale * 16, 255));
+       if(f & 8)
+               WriteVector(MSG_ENTITY, this.movedir);
 
-       WriteCoord(MSG_ENTITY, this.movedir_x);
-       WriteCoord(MSG_ENTITY, this.movedir_y);
-       WriteCoord(MSG_ENTITY, this.movedir_z);
+       if(f & 16)
+               WriteVector(MSG_ENTITY, this.angles);
 
-       WriteCoord(MSG_ENTITY, this.angles_x);
-       WriteCoord(MSG_ENTITY, this.angles_y);
-       WriteCoord(MSG_ENTITY, this.angles_z);
+       WriteShort(MSG_ENTITY, this.modelindex);
+       WriteVector(MSG_ENTITY, this.mins);
+       WriteVector(MSG_ENTITY, this.maxs);
+       WriteByte(MSG_ENTITY, bound(1, this.scale * 16, 255));
 }
 
 #elif defined(CSQC)
 
-void trigger_common_read(bool withtarget)
-{SELFPARAM();
+void trigger_common_read(entity this, bool withtarget)
+{
        int f = ReadByte();
        this.warpzone_isboxy = (f & 1);
 
        if(withtarget)
        {
                if(this.target) { strunzone(this.target); }
-               this.target = strzone(ReadString());
                if(this.target2) { strunzone(this.target2); }
-               this.target2 = strzone(ReadString());
                if(this.target3) { strunzone(this.target3); }
-               this.target3 = strzone(ReadString());
                if(this.target4) { strunzone(this.target4); }
-               this.target4 = strzone(ReadString());
                if(this.targetname) { strunzone(this.targetname); }
-               this.targetname = strzone(ReadString());
                if(this.killtarget) { strunzone(this.killtarget); }
-               this.killtarget = strzone(ReadString());
+
+               int targbits = ReadByte();
+
+               #define X(xs,b) MACRO_BEGIN { \
+                       if(targbits & BIT(b)) \
+                               xs = strzone(ReadString()); \
+                       else \
+                               xs = string_null; \
+               } MACRO_END
+
+               X(this.target, 0);
+               X(this.target2, 1);
+               X(this.target3, 2);
+               X(this.target4, 3);
+               X(this.targetname, 4);
+               X(this.killtarget, 5);
+               #undef X
        }
 
        if(f & 4)
-       {
-               this.origin_x = ReadCoord();
-               this.origin_y = ReadCoord();
-               this.origin_z = ReadCoord();
-       }
+               this.origin = ReadVector();
        else
                this.origin = '0 0 0';
        setorigin(this, this.origin);
 
+       if(f & 8)
+               this.movedir = ReadVector();
+       else
+               this.movedir = '0 0 0';
+
+       if(f & 16)
+               this.angles = ReadVector();
+       else
+               this.angles = '0 0 0';
+
        this.modelindex = ReadShort();
-       this.mins_x = ReadCoord();
-       this.mins_y = ReadCoord();
-       this.mins_z = ReadCoord();
-       this.maxs_x = ReadCoord();
-       this.maxs_y = ReadCoord();
-       this.maxs_z = ReadCoord();
+       this.mins = ReadVector();
+       this.maxs = ReadVector();
        this.scale = ReadByte() / 16;
        setsize(this, this.mins, this.maxs);
-
-       this.movedir_x = ReadCoord();
-       this.movedir_y = ReadCoord();
-       this.movedir_z = ReadCoord();
-
-       this.angles_x = ReadCoord();
-       this.angles_y = ReadCoord();
-       this.angles_z = ReadCoord();
 }
 
 void trigger_remove_generic(entity this)
@@ -164,26 +186,28 @@ void trigger_remove_generic(entity this)
 }
 #endif
 
+
 /*
 ==============================
 SUB_UseTargets
 
 the global "activator" should be set to the entity that initiated the firing.
 
-If self.delay is set, a DelayedUse entity will be created that will actually
+If this.delay is set, a DelayedUse entity will be created that will actually
 do the SUB_UseTargets after that many seconds have passed.
 
-Centerprints any self.message to the activator.
+Centerprints any this.message to the activator.
 
-Removes all entities with a targetname that match self.killtarget,
+Removes all entities with a targetname that match this.killtarget,
 and removes them, so some events can remove other triggers.
 
 Search for (string)targetname in all entities that
-match (string)self.target and call their .use function
+match (string)this.target and call their .use function
 
 ==============================
 */
-void SUB_UseTargets(entity this, entity actor, entity trigger)
+
+void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventReuse)
 {
 //
 // check for a delay
@@ -193,7 +217,7 @@ void SUB_UseTargets(entity this, entity actor, entity trigger)
        // create a temp object to fire at a later time
                entity t = new(DelayedUse);
                t.nextthink = time + this.delay;
-               t.think = DelayThink;
+               setthink(t, DelayThink);
                t.enemy = actor;
                t.message = this.message;
                t.killtarget = this.killtarget;
@@ -201,6 +225,7 @@ void SUB_UseTargets(entity this, entity actor, entity trigger)
                t.target2 = this.target2;
                t.target3 = this.target3;
                t.target4 = this.target4;
+               t.antiwall_flag = this.antiwall_flag;
                return;
        }
 
@@ -225,8 +250,8 @@ void SUB_UseTargets(entity this, entity actor, entity trigger)
        s = this.killtarget;
        if (s != "")
        {
-               for(entity t = world; (t = find(t, targetname, s)); )
-                       remove(t);
+               for(entity t = NULL; (t = find(t, targetname, s)); )
+                       delete(t);
        }
 #endif
 
@@ -252,13 +277,13 @@ void SUB_UseTargets(entity this, entity actor, entity trigger)
                        // Flag to set func_clientwall state
                        // 1 == deactivate, 2 == activate, 0 == do nothing
                        int aw_flag = this.antiwall_flag;
-                       for(entity t = world; (t = find(t, targetname, s)); )
+                       for(entity t = NULL; (t = find(t, targetname, s)); )
                        {
-                               if(t.use)
+                               if(t.use && (t.sub_target_used != time || !preventReuse))
                                {
                                        if(this.target_random)
                                        {
-                                               RandomSelection_Add(t, 0, string_null, 1, 0);
+                                               RandomSelection_AddEnt(t, 1, 0);
                                        }
                                        else
                                        {
@@ -266,6 +291,8 @@ void SUB_UseTargets(entity this, entity actor, entity trigger)
                                                        t.antiwall_flag = aw_flag;
 
                                                t.use(t, actor, this);
+                                               if(preventReuse)
+                                                       t.sub_target_used = time;
                                        }
                                }
                        }
@@ -273,41 +300,12 @@ void SUB_UseTargets(entity this, entity actor, entity trigger)
        }
 
        if(this.target_random && RandomSelection_chosen_ent)
-               RandomSelection_chosen_ent.use(RandomSelection_chosen_ent, actor, this);
-}
-
-void SUB_UseTargets_self()
-{SELFPARAM();
-       SUB_UseTargets(this, NULL, NULL);
-}
-
-#ifdef CSQC
-void trigger_touch_generic(entity this, void() touchfunc)
-{
-       entity e;
-       for(e = findradius((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1); e; e = e.chain)
-       if(e.classname == "csqcprojectile")
        {
-               vector emin = e.absmin, emax = e.absmax;
-               if(this.solid == SOLID_BSP)
-               {
-                       emin -= '1 1 1';
-                       emax += '1 1 1';
-               }
-               if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
-               if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, e)) // accurate
-               {
-                       other = e;
-                       WITHSELF(this, touchfunc());
-               }
+               RandomSelection_chosen_ent.use(RandomSelection_chosen_ent, actor, this);
+               if(preventReuse)
+                       RandomSelection_chosen_ent.sub_target_used = time;
        }
 }
-void trigger_draw_generic(entity this)
-{
-       float dt = time - this.move_time;
-       this.move_time = time;
-       if(dt <= 0) { return; }
 
-       if(this.trigger_touch) { trigger_touch_generic(this, this.trigger_touch); }
-}
-#endif
+void SUB_UseTargets(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, false); }
+void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, true); }