string spriteimage = self.netname;
float a = self.alpha * autocvar_hud_panel_fg_alpha;
- vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
+ vector rgb = spritelookupcolor(self, spriteimage, self.teamradar_color);
if(self.maxdistance > waypointsprite_normdistance)