proj.velocity = normalize(actor.tur_shotdir_updated + randomvec() * actor.shot_spread) * actor.shot_speed;
proj.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, proj);
+ IL_PUSH(g_bot_dodge, proj);
proj.enemy = actor.enemy;
proj.totalfrags = _death;
PROJECTILE_MAKETRIGGER(proj);
if(!this.tur_head) {
tur.tr_precache(tur);
IL_PUSH(g_turrets, this);
+ IL_PUSH(g_bot_targets, this);
}
entity e = find(NULL, classname, "turret_manager");