spawnfunc(turret_targettrigger);
-void turret_targettrigger_touch();
+void turret_targettrigger_touch(entity this);
-void turret_targettrigger_touch()
-{SELFPARAM();
+void turret_targettrigger_touch(entity this)
+{
if (this.cnt > time) return;
FOREACH_ENTITY_STRING_ORDERED(targetname, this.target, {
if (!(it.turret_flags & TUR_FLAG_RECIEVETARGETS)) continue;
if (!it.turret_addtarget) continue;
- WITHSELF(it, it.turret_addtarget(other, this));
+ it.turret_addtarget(it, other, this);
});
this.cnt = time + 0.5;
}
{
if(!autocvar_g_turrets) { remove(this); return; }
- WITHSELF(this, InitTrigger());
+ InitTrigger(this);
settouch(this, turret_targettrigger_touch);
}