#ifdef SVQC
/** (SERVER) called when turret attacks */
METHOD(Turret, tr_attack, void(Turret this, entity it)) {
Weapon w = this.m_weapon;
.entity weaponentity = weaponentities[0];
#ifdef SVQC
/** (SERVER) called when turret attacks */
METHOD(Turret, tr_attack, void(Turret this, entity it)) {
Weapon w = this.m_weapon;
.entity weaponentity = weaponentities[0];