-#ifndef TURRET_FLAC_H
-#define TURRET_FLAC_H
-
-#include "flac_weapon.qc"
-
-CLASS(Flac, Turret)
-/* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
-/* mins */ ATTRIB(Flac, mins, vector, '-32 -32 0');
-/* maxs */ ATTRIB(Flac, maxs, vector, '32 32 64');
-/* modelname */ ATTRIB(Flac, mdl, string, "base.md3");
-/* model */ ATTRIB(Flac, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(Flac, head_model, string, strzone(strcat("models/turrets/", "flac.md3")));
-/* netname */ ATTRIB(Flac, netname, string, "flac");
-/* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon"));
- ATTRIB(Flac, m_weapon, Weapon, WEP_FLAC);
-ENDCLASS(Flac)
-REGISTER_TURRET(FLAC, NEW(Flac));
-
-#endif
+#include "flac.qh"
#ifdef IMPLEMENTATION
-#include "flac_weapon.qc"
-
#ifdef SVQC
-void spawnfunc_turret_flac() { SELFPARAM(); if (!turret_initialize(TUR_FLAC)) remove(self); }
+spawnfunc(turret_flac) { if (!turret_initialize(this, TUR_FLAC)) delete(this); }
METHOD(Flac, tr_setup, void(Flac this, entity it))
{