CLASS(MachineGunTurret, Turret)
/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
-/* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0');
-/* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64');
+/* mins */ ATTRIB(MachineGunTurret, m_mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(MachineGunTurret, m_maxs, vector, '32 32 64');
/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
/* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
/* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));
/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
/* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ TR_PROPS_COMMON(P, class, prefix) \
+ END()
+ TR_PROPS(X, MachineGunTurret, machinegun)
+#undef X
+
ENDCLASS(MachineGunTurret)
REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));