if(g_instagib)
{
FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
- 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
+ 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);