.entity weaponentity = weaponentities[0]; // TODO: unhardcode
FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000,
800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000,
800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);