]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/tesla_weapon.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla_weapon.qc
index d8f69df8b8d16981734c6b61449e895fb59f5e4f..4391472f739b06e7c97c6b3e7f9cb781e2cfa96a 100644 (file)
@@ -2,7 +2,7 @@
 #define TURRET_TESLA_WEAPON_H
 
 CLASS(TeslaCoilTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags     */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
 /* impulse   */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
 /* refname   */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
 /* wepname   */ ATTRIB(TeslaCoilTurretAttack, message, string, _("Tesla Coil"));
@@ -16,35 +16,34 @@ REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));
 #ifdef SVQC
 
 entity toast(entity from, float range, float damage);
-METHOD(TeslaCoilTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
-    SELFPARAM();
-    bool isPlayer = IS_PLAYER(self);
+METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) {
+    bool isPlayer = IS_PLAYER(actor);
     if (fire1)
-    if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            turret_initparams(actor);
+            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            actor.tur_shotdir_updated = w_shotdir;
+            actor.tur_shotorg = w_shotorg;
+            actor.tur_head = actor;
+            weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
 
-        float d = self.shot_dmg;
-        float r = self.target_range;
+        float d = actor.shot_dmg;
+        float r = actor.target_range;
         entity e = spawn();
-        setorigin(e,self.tur_shotorg);
+        setorigin(e,actor.tur_shotorg);
 
-        self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
+        actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
 
         entity t = toast(e,r,d);
         remove(e);
 
-        if (t == NULL) return true;
+        if (t == NULL) return;
 
-        self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
+        actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
 
-        self.attack_finished_single = time + self.shot_refire;
+        actor.attack_finished_single = time + actor.shot_refire;
         for (int i = 0; i < 10; ++i) {
             d *= 0.75;
             r *= 0.85;
@@ -60,7 +59,6 @@ METHOD(TeslaCoilTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fi
         }
 
     }
-    return true;
 }
 
 entity toast(entity from, float range, float damage)
@@ -98,7 +96,7 @@ entity toast(entity from, float range, float damage)
     if (etarget)
     {
         te_csqc_lightningarc(from.origin,etarget.origin);
-        Damage(etarget, self, self, damage, DEATH_TURRET_TESLA, etarget.origin, '0 0 0');
+        Damage(etarget, self, self, damage, DEATH_TURRET_TESLA.m_id, etarget.origin, '0 0 0');
         etarget.railgunhit = 1;
     }