]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/walker.qc
Purge self from most of the monster code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / walker.qc
index eac40d22094eea782c12fdde95eced356a505469..05f2b77ed4a52c576b776275e8f3536916176d51 100644 (file)
@@ -10,8 +10,8 @@ CLASS(WalkerTurret, Turret)
 /* mins       */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
 /* maxs       */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95');
 /* modelname  */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
-/* model      */ ATTRIB(WalkerTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(WalkerTurret, head_model, string, strzone(strcat("models/turrets/", "walker_head_minigun.md3")));
+/* model      */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
 /* netname    */ ATTRIB(WalkerTurret, netname, string, "walker");
 /* fullname   */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
     ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
@@ -114,7 +114,7 @@ void walker_rocket_damage (entity inflictor, entity attacker, float damage, floa
         W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
 }
 
-#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
+#define WALKER_ROCKET_MOVE movelib_move_simple(self, newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
 void walker_rocket_loop();
 void walker_rocket_think()
 {SELFPARAM();
@@ -157,7 +157,7 @@ void walker_rocket_think()
     m_speed = vlen(self.velocity);
 
     // Enemy dead? just keep on the current heading then.
-    if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
+    if (self.enemy == world || IS_DEAD(self.enemy))
         self.enemy = world;
 
     if (self.enemy)
@@ -292,7 +292,7 @@ void walker_move_to(vector _target, float _dist)
     }
 
     self.moveto = _target;
-    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+    self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
 
     if(self.enemy)
     {
@@ -330,7 +330,7 @@ void walker_move_path()
             self.pathcurrent = self.pathcurrent.path_next;
 
     self.moveto = self.pathcurrent.origin;
-    self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+    self.steerto = steerlib_attract2(self, self.moveto,0.5,500,0.95);
     walker_move_to(self.moveto, 0);
 
 #else
@@ -341,14 +341,14 @@ void walker_move_path()
         return;
 
     self.moveto = self.pathcurrent.origin;
-    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+    self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
     walker_move_to(self.moveto, 0);
 #endif
 }
 
 spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
 
-        METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur))
+        METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur, entity it))
         {
             fixedmakevectors(self.angles);
 
@@ -424,7 +424,7 @@ spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
                     if (fabs(wish_angle_y) < 15)
                     {
                         self.moveto   = self.enemy.origin;
-                        self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+                        self.steerto  = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
                         self.animflag = ANIM_MELEE;
                     }
                 }
@@ -470,32 +470,32 @@ spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
                 switch (self.animflag)
                 {
                     case ANIM_NO:
-                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
                         break;
 
                     case ANIM_TURN:
                         turny = (autocvar_g_turrets_unit_walker_turn);
-                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
                         break;
 
                     case ANIM_WALK:
                         turny = (autocvar_g_turrets_unit_walker_turn_walk);
-                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
+                        movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
                         break;
 
                     case ANIM_RUN:
                         turny = (autocvar_g_turrets_unit_walker_turn_run);
-                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
+                        movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
                         break;
 
                     case ANIM_STRAFE_L:
                         turny = (autocvar_g_turrets_unit_walker_turn_strafe);
-                        movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+                        movelib_move_simple(self, v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
                         break;
 
                     case ANIM_STRAFE_R:
                         turny = (autocvar_g_turrets_unit_walker_turn_strafe);
-                        movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+                        movelib_move_simple(self, v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
                         break;
 
                     case ANIM_JUMP:
@@ -507,18 +507,18 @@ spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
 
                     case ANIM_PAIN:
                         if(self.frame != ANIM_PAIN)
-                            defer(0.25, walker_setnoanim);
+                            defer(self, 0.25, walker_setnoanim);
 
                         break;
 
                     case ANIM_MELEE:
                         if(self.frame != ANIM_MELEE)
                         {
-                            defer(0.41, walker_setnoanim);
-                            defer(0.21, walker_melee_do_dmg);
+                            defer(self, 0.41, walker_setnoanim);
+                            defer(self, 0.21, walker_melee_do_dmg);
                         }
 
-                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
                         break;
 
                     case ANIM_SWIM:
@@ -526,13 +526,13 @@ spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
                         turnx = (autocvar_g_turrets_unit_walker_turn_swim);
 
                         self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
-                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
+                        movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
                         vz = self.velocity_z + sin(time * 4) * 8;
                         break;
 
                     case ANIM_ROAM:
                         turny = (autocvar_g_turrets_unit_walker_turn_walk);
-                        movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
+                        movelib_move_simple(self, v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
                         break;
                 }
 
@@ -630,7 +630,7 @@ spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
 #endif // SVQC
 #ifdef CSQC
 
-#include "../../../client/movelib.qh"
+#include <common/physics/movelib.qh>
 
 void walker_draw(entity this)
 {