]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/walker.qc
Merge branch 'master' into Mario/killsound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / walker.qc
index 727da27f945aa4ef67a3a58a44504a4380b2e92a..0a82a4a7bcef08cd1db7c03cdbcc925ca6c0474f 100644 (file)
@@ -1,24 +1,4 @@
-#ifndef TURRET_WALKER_H
-#define TURRET_WALKER_H
-
-//#define WALKER_FANCYPATHING
-
-#include "walker_weapon.qh"
-
-CLASS(WalkerTurret, Turret)
-/* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
-/* mins       */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
-/* maxs       */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95');
-/* modelname  */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
-/* model      */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
-/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
-/* netname    */ ATTRIB(WalkerTurret, netname, string, "walker");
-/* fullname   */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
-    ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
-ENDCLASS(WalkerTurret)
-REGISTER_TURRET(WALKER, NEW(WalkerTurret));
-
-#endif
+#include "walker.qh"
 
 #ifdef IMPLEMENTATION
 
@@ -261,6 +241,7 @@ void walker_fire_rocket(entity this, vector org)
     settouch(rocket, walker_rocket_touch);
     rocket.flags = FL_PROJECTILE;
     IL_PUSH(g_projectiles, rocket);
+    IL_PUSH(g_bot_dodge, rocket);
     rocket.solid                         = SOLID_BBOX;
     rocket.max_health           = time + 9;
     rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
@@ -588,6 +569,8 @@ METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
     it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
     it.iscreature = true;
     it.teleportable = TELEPORT_NORMAL;
+    if(!it.damagedbycontents)
+        IL_PUSH(g_damagedbycontents, it);
     it.damagedbycontents = true;
     it.solid = SOLID_SLIDEBOX;
     it.takedamage = DAMAGE_AIM;