settouch(rocket, walker_rocket_touch);
rocket.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, rocket);
+ IL_PUSH(g_bot_dodge, rocket);
rocket.solid = SOLID_BBOX;
rocket.max_health = time + 9;
rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
it.iscreature = true;
it.teleportable = TELEPORT_NORMAL;
+ if(!it.damagedbycontents)
+ IL_PUSH(g_damagedbycontents, it);
it.damagedbycontents = true;
it.solid = SOLID_SLIDEBOX;
it.takedamage = DAMAGE_AIM;