it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
it.iscreature = true;
it.teleportable = TELEPORT_NORMAL;
+ if(!it.damagedbycontents)
+ IL_PUSH(g_damagedbycontents, it);
it.damagedbycontents = true;
it.solid = SOLID_SLIDEBOX;
it.takedamage = DAMAGE_AIM;