-#ifndef TUR_WALKER_H
-#define TUR_WALKER_H
-
-CLASS(WalkerTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
-/* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
-/* wepname */ ATTRIB(WalkerTurretAttack, message, string, _("Walker"));
-ENDCLASS(WalkerTurretAttack)
-REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));
+#ifndef TURRET_WALKER_H
+#define TURRET_WALKER_H
//#define WALKER_FANCYPATHING
+#include "walker_weapon.qc"
+
CLASS(WalkerTurret, Turret)
/* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
/* mins */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
#endif
#ifdef IMPLEMENTATION
+
+#include "walker_weapon.qc"
+
#ifdef SVQC
-METHOD(WalkerTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
- if (isPlayer) {
- turret_initparams(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- self.tur_shotdir_updated = w_shotdir;
- self.tur_shotorg = w_shotorg;
- self.tur_head = self;
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
- }
- sound (self, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
- fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- }
- return true;
-}
float autocvar_g_turrets_unit_walker_melee_damage;
float autocvar_g_turrets_unit_walker_melee_force;
#endif
}
-void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER)) remove(self); }
+spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur))
{
#endif // SVQC
#ifdef CSQC
-#include "../../../client/movelib.qh"
+#include "../../../server/bot/lib/movelib/movelib.qh"
-void walker_draw()
-{SELFPARAM();
+void walker_draw(entity this)
+{
float dt;
dt = time - self.move_time;