return turret_firecheck();
}
-void walker_melee_do_dmg()
-{SELFPARAM();
+void walker_melee_do_dmg(entity this)
+{
vector where;
entity e;
}
}
-void walker_setnoanim()
-{SELFPARAM();
+void walker_setnoanim(entity this)
+{
turrets_setframe(ANIM_NO, false);
self.animflag = self.frame;
}