-#ifdef REGISTER_TURRET
+#ifndef IMPLEMENTATION
REGISTER_TURRET(
/* TUR_##id */ EWHEEL,
/* function */ t_ewheel,
//#define EWHEEL_FANCYPATH
void ewheel_move_path()
-{
+{SELFPARAM();
#ifdef EWHEEL_FANCYPATH
// Are we close enougth to a path node to switch to the next?
if (vlen(self.origin - self.pathcurrent.origin) < 64)
}
void ewheel_move_enemy()
-{
+{SELFPARAM();
float newframe;
self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
}
void ewheel_move_idle()
-{
+{SELFPARAM();
if(self.frame != 0)
{
self.SendFlags |= TNSF_ANIM;
movelib_beak_simple((autocvar_g_turrets_unit_ewheel_speed_stop));
}
-void spawnfunc_turret_ewheel() { if(!turret_initialize(TUR_EWHEEL)) remove(self); }
+void spawnfunc_turret_ewheel() { SELFPARAM(); if(!turret_initialize(TUR_EWHEEL.m_id)) remove(self); }
float t_ewheel(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_ATTACK:
{
turret_do_updates(self);
- _mis = turret_projectile(W_Sound("lasergun_fire"), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE);
+ _mis = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE);
_mis.missile_flags = MIF_SPLASH;
Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
}
case TR_PRECACHE:
{
- precache_model ("models/turrets/ewheel-base2.md3");
- precache_model ("models/turrets/ewheel-gun1.md3");
return true;
}
}
#ifdef CSQC
void ewheel_draw()
-{
+{SELFPARAM();
float dt;
dt = time - self.move_time;
}
float t_ewheel(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_SETUP: