]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/unit/fusionreactor.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / fusionreactor.qc
index db49745667e515d58a49697f446c122c94c22199..459c1263a75467629ee7d4f4aadbdec5437cd14d 100644 (file)
@@ -13,103 +13,103 @@ REGISTER_TURRET(
 #ifdef SVQC
 float turret_fusionreactor_firecheck()
 {
-       if (self.attack_finished_single > time)
-               return 0;
+    if (self.attack_finished_single > time)
+        return 0;
 
-       if (self.enemy.deadflag != DEAD_NO)
-               return 0;
+    if (self.enemy.deadflag != DEAD_NO)
+        return 0;
 
-       if (self.enemy == world)
-               return 0;
+    if (self.enemy == world)
+        return 0;
 
-       if (self.ammo < self.shot_dmg)
-               return 0;
+    if (self.ammo < self.shot_dmg)
+        return 0;
 
-       if (self.enemy.ammo >= self.enemy.ammo_max)
-               return 0;
+    if (self.enemy.ammo >= self.enemy.ammo_max)
+        return 0;
 
-       if (vlen(self.enemy.origin - self.origin) > self.target_range)
-               return 0;
+    if (vlen(self.enemy.origin - self.origin) > self.target_range)
+        return 0;
 
-       if(self.team != self.enemy.team)
-               return 0;
+    if(self.team != self.enemy.team)
+        return 0;
 
-       if(!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
-               return 0;
+    if(!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
+        return 0;
 
-       return 1;
+    return 1;
 }
 
 void spawnfunc_turret_fusionreactor() { if(!turret_initialize(TUR_FUSIONREACTOR)) remove(self); }
 
 float t_fusionreactor(float req)
 {
-       switch(req)
-       {
-               case TR_ATTACK:
-               {
-                       vector fl_org;
-
-                       self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
-                       fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
-                       te_smallflash(fl_org);
-                       
-                       return true;
-               }
-               case TR_THINK:
-               {
-                       self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
-               
-                       return true;
-               }
-               case TR_DEATH:
-               {
-                       return true;
-               }
-               case TR_SETUP:
-               {
-                       self.ammo_flags                         = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
-                       self.target_select_flags        = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMITS;
-                       self.firecheck_flags            = TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_AMMO_OTHER | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
-                       self.shoot_flags                        = TFL_SHOOT_HITALLVALID;
-                       self.aim_flags                          = TFL_AIM_NO;
-                       self.track_flags                        = TFL_TRACK_NO;
-       
-                       self.tur_head.scale = 0.75;
-                       self.tur_head.avelocity = '0 50 0';
-                       
-                       self.turret_firecheckfunc = turret_fusionreactor_firecheck;
-               
-                       return true;
-               }
-               case TR_PRECACHE:
-               {
-                       precache_model ("models/turrets/base.md3");
-                       precache_model ("models/turrets/reactor.md3");
-                       return true;
-               }
-       }
-
-       return true;
+    switch(req)
+    {
+        case TR_ATTACK:
+        {
+            vector fl_org;
+
+            self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
+            fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
+            te_smallflash(fl_org);
+
+            return true;
+        }
+        case TR_THINK:
+        {
+            self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
+
+            return true;
+        }
+        case TR_DEATH:
+        {
+            return true;
+        }
+        case TR_SETUP:
+        {
+            self.ammo_flags                            = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
+            self.target_select_flags   = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMITS;
+            self.firecheck_flags               = TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_AMMO_OTHER | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
+            self.shoot_flags                   = TFL_SHOOT_HITALLVALID;
+            self.aim_flags                             = TFL_AIM_NO;
+            self.track_flags                   = TFL_TRACK_NO;
+
+            self.tur_head.scale = 0.75;
+            self.tur_head.avelocity = '0 50 0';
+
+            self.turret_firecheckfunc = turret_fusionreactor_firecheck;
+
+            return true;
+        }
+        case TR_PRECACHE:
+        {
+            precache_model ("models/turrets/base.md3");
+            precache_model ("models/turrets/reactor.md3");
+            return true;
+        }
+    }
+
+    return true;
 }
 
 #endif // SVQC
 #ifdef CSQC
 float t_fusionreactor(float req)
 {
-       switch(req)
-       {
-               case TR_SETUP:
-               {
-                       return true;
-               }
-               case TR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
+    switch(req)
+    {
+        case TR_SETUP:
+        {
+            return true;
+        }
+        case TR_PRECACHE:
+        {
+            return true;
+        }
+    }
+
+    return true;
 }
 
 #endif // CSQC