]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/unit/phaser.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / phaser.qc
index 32c392b6648b853ca57d9603af0a9830836f773e..449c09f859785362a1084e6ef1b0b70b033f5efe 100644 (file)
@@ -15,47 +15,47 @@ REGISTER_TURRET(
 
 float turret_phaser_firecheck()
 {
-       if (self.fireflag != 0) return 0;
-       return turret_firecheck();
+    if (self.fireflag != 0) return 0;
+    return turret_firecheck();
 }
 
 void beam_think()
 {
-       if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
-       {
-               self.owner.attack_finished_single = time + self.owner.shot_refire;
-               self.owner.fireflag = 2;
-               self.owner.tur_head.frame = 10;
-               sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
-               remove(self);
-               return;
-       }
-
-       turret_do_updates(self.owner);
-
-       if (time - self.shot_spread > 0)
-       {
-               self.shot_spread = time + 2;
-               sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
-       }
-
-
-       self.nextthink = time + self.ticrate;
-
-       self.owner.attack_finished_single = time + frametime;
-       entity oldself;
-       oldself = self;
-       self = self.owner;
-       FireImoBeam (   self.tur_shotorg,
-                                       self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
-                                       '-1 -1 -1' * self.shot_radius,
-                                       '1 1 1' * self.shot_radius,
-                                       self.shot_force,
-                                       oldself.shot_dmg,
-                                       0.75,
-                                       DEATH_TURRET_PHASER);
-       self = oldself;
-       self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
+    if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
+    {
+        self.owner.attack_finished_single = time + self.owner.shot_refire;
+        self.owner.fireflag = 2;
+        self.owner.tur_head.frame = 10;
+        sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+        remove(self);
+        return;
+    }
+
+    turret_do_updates(self.owner);
+
+    if (time - self.shot_spread > 0)
+    {
+        self.shot_spread = time + 2;
+        sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
+    }
+
+
+    self.nextthink = time + self.ticrate;
+
+    self.owner.attack_finished_single = time + frametime;
+    entity oldself;
+    oldself = self;
+    self = self.owner;
+    FireImoBeam (   self.tur_shotorg,
+                    self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
+                    '-1 -1 -1' * self.shot_radius,
+                    '1 1 1' * self.shot_radius,
+                    self.shot_force,
+                    oldself.shot_dmg,
+                    0.75,
+                    DEATH_TURRET_PHASER);
+    self = oldself;
+    self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
 
 }
 
@@ -63,110 +63,110 @@ void spawnfunc_turret_phaser() { if(!turret_initialize(TUR_PHASER)) remove(self)
 
 float t_phaser(float req)
 {
-       switch(req)
-       {
-               case TR_ATTACK:
-               {
-                       entity beam;
-
-                       beam = spawn();
-                       beam.ticrate = 0.1; //autocvar_sys_ticrate;
-                       setmodel(beam,"models/turrets/phaser_beam.md3");
-                       beam.effects = EF_LOWPRECISION;
-                       beam.solid = SOLID_NOT;
-                       beam.think = beam_think;
-                       beam.cnt = time + self.shot_speed;
-                       beam.shot_spread = time + 2;
-                       beam.nextthink = time;
-                       beam.owner = self;
-                       beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
-                       beam.scale = self.target_range / 256;
-                       beam.movetype = MOVETYPE_NONE;
-                       beam.enemy = self.enemy;
-                       beam.bot_dodge = true;
-                       beam.bot_dodgerating = beam.shot_dmg;
-                       sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
-                       self.fireflag = 1;
-
-                       beam.attack_finished_single = self.attack_finished_single;
-                       self.attack_finished_single = time; // + autocvar_sys_ticrate;
-
-                       setattachment(beam,self.tur_head,"tag_fire");
-
-                       soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
-
-                       if (self.tur_head.frame == 0)
-                               self.tur_head.frame = 1;
-
-                       return true;
-               }
-               case TR_THINK:
-               {
-                       if (self.tur_head.frame != 0)
-                       {
-                               if (self.fireflag == 1)
-                               {
-                                       if (self.tur_head.frame == 10)
-                                               self.tur_head.frame = 1;
-                                       else
-                                               self.tur_head.frame = self.tur_head.frame +1;
-                               }
-                               else if (self.fireflag == 2 )
-                               {
-                                       self.tur_head.frame = self.tur_head.frame +1;
-                                       if (self.tur_head.frame == 15)
-                                       {
-                                               self.tur_head.frame = 0;
-                                               self.fireflag = 0;
-                                       }
-                               }
-                       }
-
-                       return true;
-               }
-               case TR_DEATH:
-               {
-                       return true;
-               }
-               case TR_SETUP:
-               {
-                       self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
-                       self.aim_flags = TFL_AIM_LEAD;
-
-                       self.turret_firecheckfunc = turret_phaser_firecheck;
-
-                       return true;
-               }
-               case TR_PRECACHE:
-               {
-                       precache_model ("models/turrets/base.md3");
-                       precache_model ("models/turrets/phaser.md3");
-                       precache_model ("models/turrets/phaser_beam.md3");
-                       precache_sound ("turrets/phaser.wav");
-                       return true;
-               }
-       }
-
-       return true;
+    switch(req)
+    {
+        case TR_ATTACK:
+        {
+            entity beam;
+
+            beam = spawn();
+            beam.ticrate = 0.1; //autocvar_sys_ticrate;
+            setmodel(beam,"models/turrets/phaser_beam.md3");
+            beam.effects = EF_LOWPRECISION;
+            beam.solid = SOLID_NOT;
+            beam.think = beam_think;
+            beam.cnt = time + self.shot_speed;
+            beam.shot_spread = time + 2;
+            beam.nextthink = time;
+            beam.owner = self;
+            beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
+            beam.scale = self.target_range / 256;
+            beam.movetype = MOVETYPE_NONE;
+            beam.enemy = self.enemy;
+            beam.bot_dodge = true;
+            beam.bot_dodgerating = beam.shot_dmg;
+            sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
+            self.fireflag = 1;
+
+            beam.attack_finished_single = self.attack_finished_single;
+            self.attack_finished_single = time; // + autocvar_sys_ticrate;
+
+            setattachment(beam,self.tur_head,"tag_fire");
+
+            soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
+
+            if (self.tur_head.frame == 0)
+                self.tur_head.frame = 1;
+
+            return true;
+        }
+        case TR_THINK:
+        {
+            if (self.tur_head.frame != 0)
+            {
+                if (self.fireflag == 1)
+                {
+                    if (self.tur_head.frame == 10)
+                        self.tur_head.frame = 1;
+                    else
+                        self.tur_head.frame = self.tur_head.frame +1;
+                }
+                else if (self.fireflag == 2 )
+                {
+                    self.tur_head.frame = self.tur_head.frame +1;
+                    if (self.tur_head.frame == 15)
+                    {
+                        self.tur_head.frame = 0;
+                        self.fireflag = 0;
+                    }
+                }
+            }
+
+            return true;
+        }
+        case TR_DEATH:
+        {
+            return true;
+        }
+        case TR_SETUP:
+        {
+            self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+            self.aim_flags = TFL_AIM_LEAD;
+
+            self.turret_firecheckfunc = turret_phaser_firecheck;
+
+            return true;
+        }
+        case TR_PRECACHE:
+        {
+            precache_model ("models/turrets/base.md3");
+            precache_model ("models/turrets/phaser.md3");
+            precache_model ("models/turrets/phaser_beam.md3");
+            precache_sound ("turrets/phaser.wav");
+            return true;
+        }
+    }
+
+    return true;
 }
 
 #endif // SVQC
 #ifdef CSQC
 float t_phaser(float req)
 {
-       switch(req)
-       {
-               case TR_SETUP:
-               {
-                       return true;
-               }
-               case TR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
+    switch(req)
+    {
+        case TR_SETUP:
+        {
+            return true;
+        }
+        case TR_PRECACHE:
+        {
+            return true;
+        }
+    }
+
+    return true;
 }
 
 #endif // CSQC