]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/unit/walker.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / unit / walker.qc
index 0d5d3170572c8caaa60b7881d67f14219668cd25..4a63f9dee7ae772c1c1f6f7992e0ac50615dccfa 100644 (file)
@@ -54,237 +54,237 @@ float autocvar_g_turrets_unit_walker_turn_run;
 
 float walker_firecheck()
 {
-       if (self.animflag == ANIM_MELEE)
-               return 0;
+    if (self.animflag == ANIM_MELEE)
+        return 0;
 
-       return turret_firecheck();
+    return turret_firecheck();
 }
 
 void walker_melee_do_dmg()
 {
-       vector where;
-       entity e;
+    vector where;
+    entity e;
 
-       makevectors(self.angles);
-       where = self.origin + v_forward * 128;
+    makevectors(self.angles);
+    where = self.origin + v_forward * 128;
 
-       e = findradius(where,32);
-       while (e)
-       {
-               if (turret_validate_target(self, e, self.target_validate_flags))
-                       if (e != self && e.owner != self)
-                               Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
+    e = findradius(where,32);
+    while (e)
+    {
+        if (turret_validate_target(self, e, self.target_validate_flags))
+            if (e != self && e.owner != self)
+                Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
 
-               e = e.chain;
-       }
+        e = e.chain;
+    }
 }
 
 void walker_setnoanim()
 {
-       turrets_setframe(ANIM_NO, false);
-       self.animflag = self.frame;
+    turrets_setframe(ANIM_NO, false);
+    self.animflag = self.frame;
 }
 void walker_rocket_explode()
 {
-       RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
-       remove (self);
+    RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
+    remove (self);
 }
 
 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
 {
-       self.health = self.health - damage;
-       self.velocity = self.velocity + vforce;
+    self.health = self.health - damage;
+    self.velocity = self.velocity + vforce;
 
-       if (self.health <= 0)
-               W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
+    if (self.health <= 0)
+        W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
 }
 
 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
 void walker_rocket_loop();
 void walker_rocket_think()
 {
-       vector newdir;
-       float edist;
-       float itime;
-       float m_speed;
-
-       self.nextthink = time;
-
-       edist = vlen(self.enemy.origin - self.origin);
-
-       // Simulate crude guidance
-       if (self.cnt < time)
-       {
-               if (edist < 1000)
-                       self.tur_shotorg = randomvec() * min(edist, 64);
-               else
-                       self.tur_shotorg = randomvec() * min(edist, 256);
-
-               self.cnt = time + 0.5;
-       }
-
-       if (edist < 128)
-               self.tur_shotorg = '0 0 0';
-
-       if (self.max_health < time)
-       {
-               self.think        = walker_rocket_explode;
-               self.nextthink  = time;
-               return;
-       }
-
-       if (self.shot_dmg != 1337 && random() < 0.01)
-       {
-               walker_rocket_loop();
-               return;
-       }
-
-       m_speed = vlen(self.velocity);
-
-       // Enemy dead? just keep on the current heading then.
-       if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
-               self.enemy = world;
-
-       if (self.enemy)
-       {
-               itime = max(edist / m_speed, 1);
-               newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
-       }
-       else
-               newdir  = normalize(self.velocity);
-
-       WALKER_ROCKET_MOVE;
+    vector newdir;
+    float edist;
+    float itime;
+    float m_speed;
+
+    self.nextthink = time;
+
+    edist = vlen(self.enemy.origin - self.origin);
+
+    // Simulate crude guidance
+    if (self.cnt < time)
+    {
+        if (edist < 1000)
+            self.tur_shotorg = randomvec() * min(edist, 64);
+        else
+            self.tur_shotorg = randomvec() * min(edist, 256);
+
+        self.cnt = time + 0.5;
+    }
+
+    if (edist < 128)
+        self.tur_shotorg = '0 0 0';
+
+    if (self.max_health < time)
+    {
+        self.think       = walker_rocket_explode;
+        self.nextthink  = time;
+        return;
+    }
+
+    if (self.shot_dmg != 1337 && random() < 0.01)
+    {
+        walker_rocket_loop();
+        return;
+    }
+
+    m_speed = vlen(self.velocity);
+
+    // Enemy dead? just keep on the current heading then.
+    if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
+        self.enemy = world;
+
+    if (self.enemy)
+    {
+        itime = max(edist / m_speed, 1);
+        newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
+    }
+    else
+        newdir  = normalize(self.velocity);
+
+    WALKER_ROCKET_MOVE;
 }
 
 void walker_rocket_loop3()
 {
-       vector newdir;
-       self.nextthink = time;
+    vector newdir;
+    self.nextthink = time;
 
-       if (self.max_health < time)
-       {
-               self.think = walker_rocket_explode;
-               return;
-       }
+    if (self.max_health < time)
+    {
+        self.think = walker_rocket_explode;
+        return;
+    }
 
-       if (vlen(self.origin - self.tur_shotorg) < 100 )
-       {
-               self.think = walker_rocket_think;
-               return;
-       }
+    if (vlen(self.origin - self.tur_shotorg) < 100 )
+    {
+        self.think = walker_rocket_think;
+        return;
+    }
 
-       newdir = steerlib_pull(self.tur_shotorg);
-       WALKER_ROCKET_MOVE;
+    newdir = steerlib_pull(self.tur_shotorg);
+    WALKER_ROCKET_MOVE;
 
-       self.angles = vectoangles(self.velocity);
+    self.angles = vectoangles(self.velocity);
 }
 
 void walker_rocket_loop2()
 {
-       vector newdir;
+    vector newdir;
 
-       self.nextthink = time;
+    self.nextthink = time;
 
-       if (self.max_health < time)
-       {
-               self.think = walker_rocket_explode;
-               return;
-       }
+    if (self.max_health < time)
+    {
+        self.think = walker_rocket_explode;
+        return;
+    }
 
-       if (vlen(self.origin - self.tur_shotorg) < 100 )
-       {
-               self.tur_shotorg = self.origin - '0 0 200';
-               self.think = walker_rocket_loop3;
-               return;
-       }
+    if (vlen(self.origin - self.tur_shotorg) < 100 )
+    {
+        self.tur_shotorg = self.origin - '0 0 200';
+        self.think = walker_rocket_loop3;
+        return;
+    }
 
-       newdir = steerlib_pull(self.tur_shotorg);
-       WALKER_ROCKET_MOVE;
+    newdir = steerlib_pull(self.tur_shotorg);
+    WALKER_ROCKET_MOVE;
 }
 
 void walker_rocket_loop()
 {
-       self.nextthink = time;
-       self.tur_shotorg = self.origin + '0 0 300';
-       self.think = walker_rocket_loop2;
-       self.shot_dmg = 1337;
+    self.nextthink = time;
+    self.tur_shotorg = self.origin + '0 0 300';
+    self.think = walker_rocket_loop2;
+    self.shot_dmg = 1337;
 }
 
 void walker_fire_rocket(vector org)
 {
-       entity rocket;
-
-       fixedmakevectors(self.angles);
-
-       te_explosion (org);
-
-       rocket = spawn ();
-       setorigin(rocket, org);
-
-       sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
-       setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
-
-       rocket.classname                  = "walker_rocket";
-       rocket.owner                      = self;
-       rocket.bot_dodge                  = true;
-       rocket.bot_dodgerating  = 50;
-       rocket.takedamage                = DAMAGE_YES;
-       rocket.damageforcescale   = 2;
-       rocket.health                    = 25;
-       rocket.tur_shotorg              = randomvec() * 512;
-       rocket.cnt                              = time + 1;
-       rocket.enemy                      = self.enemy;
-
-       if (random() < 0.01)
-               rocket.think              = walker_rocket_loop;
-       else
-               rocket.think              = walker_rocket_think;
-
-       rocket.event_damage        = walker_rocket_damage;
-
-       rocket.nextthink                  = time;
-       rocket.movetype            = MOVETYPE_FLY;
-       rocket.velocity            = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
-       rocket.angles                    = vectoangles(rocket.velocity);
-       rocket.touch                      = walker_rocket_explode;
-       rocket.flags                      = FL_PROJECTILE;
-       rocket.solid                      = SOLID_BBOX;
-       rocket.max_health                = time + 9;
-       rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
-
-       CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
+    entity rocket;
+
+    fixedmakevectors(self.angles);
+
+    te_explosion (org);
+
+    rocket = spawn ();
+    setorigin(rocket, org);
+
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
+    setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
+
+    rocket.classname             = "walker_rocket";
+    rocket.owner                         = self;
+    rocket.bot_dodge             = true;
+    rocket.bot_dodgerating     = 50;
+    rocket.takedamage           = DAMAGE_YES;
+    rocket.damageforcescale   = 2;
+    rocket.health                       = 25;
+    rocket.tur_shotorg         = randomvec() * 512;
+    rocket.cnt                         = time + 1;
+    rocket.enemy                         = self.enemy;
+
+    if (random() < 0.01)
+        rocket.think             = walker_rocket_loop;
+    else
+        rocket.think             = walker_rocket_think;
+
+    rocket.event_damage           = walker_rocket_damage;
+
+    rocket.nextthink             = time;
+    rocket.movetype               = MOVETYPE_FLY;
+    rocket.velocity               = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
+    rocket.angles                       = vectoangles(rocket.velocity);
+    rocket.touch                         = walker_rocket_explode;
+    rocket.flags                         = FL_PROJECTILE;
+    rocket.solid                         = SOLID_BBOX;
+    rocket.max_health           = time + 9;
+    rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
+
+    CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
 }
 
 .vector enemy_last_loc;
 .float enemy_last_time;
 void walker_move_to(vector _target, float _dist)
 {
-       switch (self.waterlevel)
-       {
-               case WATERLEVEL_NONE:
-                       if (_dist > 500)
-                               self.animflag = ANIM_RUN;
-                       else
-                               self.animflag = ANIM_WALK;
-               case WATERLEVEL_WETFEET:
-               case WATERLEVEL_SWIMMING:
-                       if (self.animflag != ANIM_SWIM)
-                               self.animflag = ANIM_WALK;
-                       else
-                               self.animflag = ANIM_SWIM;
-                       break;
-               case WATERLEVEL_SUBMERGED:
-                       self.animflag = ANIM_SWIM;
-       }
-
-       self.moveto = _target;
-       self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-
-       if(self.enemy)
-       {
-               self.enemy_last_loc = _target;
-               self.enemy_last_time = time;
-       }
+    switch (self.waterlevel)
+    {
+        case WATERLEVEL_NONE:
+            if (_dist > 500)
+                self.animflag = ANIM_RUN;
+            else
+                self.animflag = ANIM_WALK;
+        case WATERLEVEL_WETFEET:
+        case WATERLEVEL_SWIMMING:
+            if (self.animflag != ANIM_SWIM)
+                self.animflag = ANIM_WALK;
+            else
+                self.animflag = ANIM_SWIM;
+            break;
+        case WATERLEVEL_SUBMERGED:
+            self.animflag = ANIM_SWIM;
+    }
+
+    self.moveto = _target;
+    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+    if(self.enemy)
+    {
+        self.enemy_last_loc = _target;
+        self.enemy_last_time = time;
+    }
 }
 
 //#define WALKER_FANCYPATHING
@@ -292,45 +292,45 @@ void walker_move_to(vector _target, float _dist)
 void walker_move_path()
 {
 #ifdef WALKER_FANCYPATHING
-       // Are we close enougth to a path node to switch to the next?
-       if (vlen(self.origin  - self.pathcurrent.origin) < 64)
-               if (self.pathcurrent.path_next == world)
-               {
-                       // Path endpoint reached
-                       pathlib_deletepath(self.pathcurrent.owner);
-                       self.pathcurrent = world;
-
-                       if (self.pathgoal)
-                       {
-                               if (self.pathgoal.use)
-                                       self.pathgoal.use();
-
-                               if (self.pathgoal.enemy)
-                               {
-                                       self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
-                                       self.pathgoal = self.pathgoal.enemy;
-                               }
-                       }
-                       else
-                               self.pathgoal = world;
-               }
-               else
-                       self.pathcurrent = self.pathcurrent.path_next;
-
-       self.moveto = self.pathcurrent.origin;
-       self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
-       walker_move_to(self.moveto, 0);
+    // Are we close enougth to a path node to switch to the next?
+    if (vlen(self.origin  - self.pathcurrent.origin) < 64)
+        if (self.pathcurrent.path_next == world)
+        {
+            // Path endpoint reached
+            pathlib_deletepath(self.pathcurrent.owner);
+            self.pathcurrent = world;
+
+            if (self.pathgoal)
+            {
+                if (self.pathgoal.use)
+                    self.pathgoal.use();
+
+                if (self.pathgoal.enemy)
+                {
+                    self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
+                    self.pathgoal = self.pathgoal.enemy;
+                }
+            }
+            else
+                self.pathgoal = world;
+        }
+        else
+            self.pathcurrent = self.pathcurrent.path_next;
+
+    self.moveto = self.pathcurrent.origin;
+    self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+    walker_move_to(self.moveto, 0);
 
 #else
-       if (vlen(self.origin - self.pathcurrent.origin) < 64)
-               self.pathcurrent = self.pathcurrent.enemy;
+    if (vlen(self.origin - self.pathcurrent.origin) < 64)
+        self.pathcurrent = self.pathcurrent.enemy;
 
-       if(!self.pathcurrent)
-               return;
+    if(!self.pathcurrent)
+        return;
 
-       self.moveto = self.pathcurrent.origin;
-       self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-       walker_move_to(self.moveto, 0);
+    self.moveto = self.pathcurrent.origin;
+    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+    walker_move_to(self.moveto, 0);
 #endif
 }
 
@@ -338,311 +338,311 @@ void spawnfunc_turret_walker() { if(!turret_initialize(TUR_WALKER)) remove(self)
 
 float t_walker(float req)
 {
-       switch(req)
-       {
-               case TR_ATTACK:
-               {
-                       sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
-                       fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
-                       pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
-                       return true;
-               }
-               case TR_THINK:
-               {
-                       fixedmakevectors(self.angles);
-
-                       if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
-                               walker_move_path();
-                       else if (self.enemy == world)
-                       {
-                               if(self.pathcurrent)
-                                       walker_move_path();
-                               else
-                               {
-                                       if(self.enemy_last_time != 0)
-                                       {
-                                               if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
-                                                       self.enemy_last_time = 0;
-                                               else
-                                                       walker_move_to(self.enemy_last_loc, 0);
-                                       }
-                                       else
-                                       {
-                                               if(self.animflag != ANIM_NO)
-                                               {
-                                                       traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
-
-                                                       if(trace_fraction != 1.0)
-                                                               self.tur_head.idletime = -1337;
-                                                       else
-                                                       {
-                                                               traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
-                                                               if(trace_fraction == 1.0)
-                                                                       self.tur_head.idletime = -1337;
-                                                       }
-
-                                                       if(self.tur_head.idletime == -1337)
-                                                       {
-                                                               self.moveto = self.origin + randomvec() * 256;
-                                                               self.tur_head.idletime = 0;
-                                                       }
-
-                                                       self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
-                                                       self.moveto_z = self.origin_z + 64;
-                                                       walker_move_to(self.moveto, 0);
-                                               }
-
-                                               if(self.idletime < time)
-                                               {
-                                                       if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
-                                                       {
-                                                               self.idletime = time + 1 + random() * 5;
-                                                               self.moveto = self.origin;
-                                                               self.animflag = ANIM_NO;
-                                                       }
-                                                       else
-                                                       {
-                                                               self.animflag = ANIM_WALK;
-                                                               self.idletime = time + 4 + random() * 2;
-                                                               self.moveto = self.origin + randomvec() * 256;
-                                                               self.tur_head.moveto = self.moveto;
-                                                               self.tur_head.idletime = 0;
-                                                       }
-                                               }
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
-                               {
-                                       vector wish_angle;
-
-                                       wish_angle = angleofs(self, self.enemy);
-                                       if (self.animflag != ANIM_SWIM)
-                                       if (fabs(wish_angle_y) < 15)
-                                       {
-                                               self.moveto   = self.enemy.origin;
-                                               self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-                                               self.animflag = ANIM_MELEE;
-                                       }
-                               }
-                               else if (self.tur_head.attack_finished_single < time)
-                               {
-                                       if(self.tur_head.shot_volly)
-                                       {
-                                               self.animflag = ANIM_NO;
-
-                                               self.tur_head.shot_volly = self.tur_head.shot_volly -1;
-                                               if(self.tur_head.shot_volly == 0)
-                                                       self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
-                                               else
-                                                       self.tur_head.attack_finished_single = time + 0.2;
-
-                                               if(self.tur_head.shot_volly > 1)
-                                                       walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
-                                               else
-                                                       walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
-                                       }
-                                       else
-                                       {
-                                               if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
-                                               if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
-                                                       self.tur_head.shot_volly = 4;
-                                       }
-                               }
-                               else
-                               {
-                                       if (self.animflag != ANIM_MELEE)
-                                               walker_move_to(self.enemy.origin, self.tur_dist_enemy);
-                               }
-                       }
-                       
-                       {
-                               vector real_angle;
-                               float turny = 0, turnx = 0;
-                               float vz;
-
-                               real_angle = vectoangles(self.steerto) - self.angles;
-                               vz = self.velocity_z;
-
-                               switch (self.animflag)
-                               {
-                                       case ANIM_NO:
-                                               movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
-                                               break;
-
-                                       case ANIM_TURN:
-                                               turny = (autocvar_g_turrets_unit_walker_turn);
-                                               movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
-                                               break;
-
-                                       case ANIM_WALK:
-                                               turny = (autocvar_g_turrets_unit_walker_turn_walk);
-                                               movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
-                                               break;
-
-                                       case ANIM_RUN:
-                                               turny = (autocvar_g_turrets_unit_walker_turn_run);
-                                               movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
-                                               break;
-
-                                       case ANIM_STRAFE_L:
-                                               turny = (autocvar_g_turrets_unit_walker_turn_strafe);
-                                               movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
-                                               break;
-
-                                       case ANIM_STRAFE_R:
-                                               turny = (autocvar_g_turrets_unit_walker_turn_strafe);
-                                               movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
-                                               break;
-
-                                       case ANIM_JUMP:
-                                               self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
-                                               break;
-
-                                       case ANIM_LAND:
-                                               break;
-
-                                       case ANIM_PAIN:
-                                               if(self.frame != ANIM_PAIN)
-                                                       defer(0.25, walker_setnoanim);
-
-                                               break;
-
-                                       case ANIM_MELEE:
-                                               if(self.frame != ANIM_MELEE)
-                                               {
-                                                       defer(0.41, walker_setnoanim);
-                                                       defer(0.21, walker_melee_do_dmg);
-                                               }
-
-                                               movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
-                                               break;
-
-                                       case ANIM_SWIM:
-                                               turny = (autocvar_g_turrets_unit_walker_turn_swim);
-                                               turnx = (autocvar_g_turrets_unit_walker_turn_swim);
-
-                                               self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
-                                               movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
-                                               vz = self.velocity_z + sin(time * 4) * 8;
-                                               break;
-
-                                       case ANIM_ROAM:
-                                               turny = (autocvar_g_turrets_unit_walker_turn_walk);
-                                               movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
-                                               break;
-                               }
-
-                               if(turny)
-                               {
-                                       turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
-                                       self.angles_y += turny;
-                               }
-
-                               if(turnx)
-                               {
-                                       turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
-                                       self.angles_x += turnx;
-                               }
-
-                               self.velocity_z = vz;
-                       }
-
-
-                       if(self.origin != self.oldorigin)
-                               self.SendFlags |= TNSF_MOVE;
-
-                       self.oldorigin = self.origin;
-                       turrets_setframe(self.animflag, false);
-
-                       return true;
-               }
-               case TR_DEATH:
-               {
+    switch(req)
+    {
+        case TR_ATTACK:
+        {
+            sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
+            fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
+            Send_Effect("laser_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+            return true;
+        }
+        case TR_THINK:
+        {
+            fixedmakevectors(self.angles);
+
+            if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
+                walker_move_path();
+            else if (self.enemy == world)
+            {
+                if(self.pathcurrent)
+                    walker_move_path();
+                else
+                {
+                    if(self.enemy_last_time != 0)
+                    {
+                        if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+                            self.enemy_last_time = 0;
+                        else
+                            walker_move_to(self.enemy_last_loc, 0);
+                    }
+                    else
+                    {
+                        if(self.animflag != ANIM_NO)
+                        {
+                            traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+                            if(trace_fraction != 1.0)
+                                self.tur_head.idletime = -1337;
+                            else
+                            {
+                                traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+                                if(trace_fraction == 1.0)
+                                    self.tur_head.idletime = -1337;
+                            }
+
+                            if(self.tur_head.idletime == -1337)
+                            {
+                                self.moveto = self.origin + randomvec() * 256;
+                                self.tur_head.idletime = 0;
+                            }
+
+                            self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+                            self.moveto_z = self.origin_z + 64;
+                            walker_move_to(self.moveto, 0);
+                        }
+
+                        if(self.idletime < time)
+                        {
+                            if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
+                            {
+                                self.idletime = time + 1 + random() * 5;
+                                self.moveto = self.origin;
+                                self.animflag = ANIM_NO;
+                            }
+                            else
+                            {
+                                self.animflag = ANIM_WALK;
+                                self.idletime = time + 4 + random() * 2;
+                                self.moveto = self.origin + randomvec() * 256;
+                                self.tur_head.moveto = self.moveto;
+                                self.tur_head.idletime = 0;
+                            }
+                        }
+                    }
+                }
+            }
+            else
+            {
+                if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
+                {
+                    vector wish_angle;
+
+                    wish_angle = angleofs(self, self.enemy);
+                    if (self.animflag != ANIM_SWIM)
+                    if (fabs(wish_angle_y) < 15)
+                    {
+                        self.moveto   = self.enemy.origin;
+                        self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+                        self.animflag = ANIM_MELEE;
+                    }
+                }
+                else if (self.tur_head.attack_finished_single < time)
+                {
+                    if(self.tur_head.shot_volly)
+                    {
+                        self.animflag = ANIM_NO;
+
+                        self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+                        if(self.tur_head.shot_volly == 0)
+                            self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
+                        else
+                            self.tur_head.attack_finished_single = time + 0.2;
+
+                        if(self.tur_head.shot_volly > 1)
+                            walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+                        else
+                            walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+                    }
+                    else
+                    {
+                        if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
+                        if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
+                            self.tur_head.shot_volly = 4;
+                    }
+                }
+                else
+                {
+                    if (self.animflag != ANIM_MELEE)
+                        walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+                }
+            }
+
+            {
+                vector real_angle;
+                float turny = 0, turnx = 0;
+                float vz;
+
+                real_angle = vectoangles(self.steerto) - self.angles;
+                vz = self.velocity_z;
+
+                switch (self.animflag)
+                {
+                    case ANIM_NO:
+                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        break;
+
+                    case ANIM_TURN:
+                        turny = (autocvar_g_turrets_unit_walker_turn);
+                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        break;
+
+                    case ANIM_WALK:
+                        turny = (autocvar_g_turrets_unit_walker_turn_walk);
+                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
+                        break;
+
+                    case ANIM_RUN:
+                        turny = (autocvar_g_turrets_unit_walker_turn_run);
+                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
+                        break;
+
+                    case ANIM_STRAFE_L:
+                        turny = (autocvar_g_turrets_unit_walker_turn_strafe);
+                        movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+                        break;
+
+                    case ANIM_STRAFE_R:
+                        turny = (autocvar_g_turrets_unit_walker_turn_strafe);
+                        movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+                        break;
+
+                    case ANIM_JUMP:
+                        self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
+                        break;
+
+                    case ANIM_LAND:
+                        break;
+
+                    case ANIM_PAIN:
+                        if(self.frame != ANIM_PAIN)
+                            defer(0.25, walker_setnoanim);
+
+                        break;
+
+                    case ANIM_MELEE:
+                        if(self.frame != ANIM_MELEE)
+                        {
+                            defer(0.41, walker_setnoanim);
+                            defer(0.21, walker_melee_do_dmg);
+                        }
+
+                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        break;
+
+                    case ANIM_SWIM:
+                        turny = (autocvar_g_turrets_unit_walker_turn_swim);
+                        turnx = (autocvar_g_turrets_unit_walker_turn_swim);
+
+                        self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
+                        vz = self.velocity_z + sin(time * 4) * 8;
+                        break;
+
+                    case ANIM_ROAM:
+                        turny = (autocvar_g_turrets_unit_walker_turn_walk);
+                        movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
+                        break;
+                }
+
+                if(turny)
+                {
+                    turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+                    self.angles_y += turny;
+                }
+
+                if(turnx)
+                {
+                    turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+                    self.angles_x += turnx;
+                }
+
+                self.velocity_z = vz;
+            }
+
+
+            if(self.origin != self.oldorigin)
+                self.SendFlags |= TNSF_MOVE;
+
+            self.oldorigin = self.origin;
+            turrets_setframe(self.animflag, false);
+
+            return true;
+        }
+        case TR_DEATH:
+        {
 #ifdef WALKER_FANCYPATHING
-                       if (self.pathcurrent)
-                               pathlib_deletepath(self.pathcurrent.owner);
+            if (self.pathcurrent)
+                pathlib_deletepath(self.pathcurrent.owner);
 #endif
-                       self.pathcurrent = world;
-               
-                       return true;
-               }
-               case TR_SETUP:
-               {
-                       self.ticrate = 0.05;
-                       
-                       entity e;
-
-                       // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
-                       if(self.movetype == MOVETYPE_WALK)
-                       {
-                               if(self.pos1)
-                                       setorigin(self, self.pos1);
-                               if(self.pos2)
-                                       self.angles = self.pos2;
-                       }
-                       
-                       self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
-                       self.aim_flags = TFL_AIM_LEAD;
-                       self.turret_flags |= TUR_FLAG_HITSCAN;
-                               
-                       self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-                       self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-                       self.iscreature = true;
-                       self.teleportable = TELEPORT_NORMAL;
-                       self.damagedbycontents = true;
-                       self.solid = SOLID_SLIDEBOX;
-                       self.takedamage = DAMAGE_AIM;
-                       if(self.movetype != MOVETYPE_WALK)
-                       {
-                               setorigin(self, self.origin);
-                               tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
-                               setorigin(self, trace_endpos + '0 0 4');
-                               self.pos1 = self.origin;
-                               self.pos2 = self.angles;
-                       }
-                       self.movetype = MOVETYPE_WALK;
-                       self.idle_aim = '0 0 0';
-                       self.turret_firecheckfunc = walker_firecheck;
-                       
-                       if (self.target != "")
-                       {
-                               e = find(world, targetname, self.target);
-                               if (!e)
-                               {
-                                       dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
-                                       self.target = "";
-                               }
-
-                               if (e.classname != "turret_checkpoint")
-                                       dprint("Warning: not a turrret path\n");
-                               else
-                               {
+            self.pathcurrent = world;
+
+            return true;
+        }
+        case TR_SETUP:
+        {
+            self.ticrate = 0.05;
+
+            entity e;
+
+            // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
+            if(self.movetype == MOVETYPE_WALK)
+            {
+                if(self.pos1)
+                    setorigin(self, self.pos1);
+                if(self.pos2)
+                    self.angles = self.pos2;
+            }
+
+            self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+            self.aim_flags = TFL_AIM_LEAD;
+            self.turret_flags |= TUR_FLAG_HITSCAN;
+
+            self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+            self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+            self.iscreature = true;
+            self.teleportable = TELEPORT_NORMAL;
+            self.damagedbycontents = true;
+            self.solid = SOLID_SLIDEBOX;
+            self.takedamage = DAMAGE_AIM;
+            if(self.movetype != MOVETYPE_WALK)
+            {
+                setorigin(self, self.origin);
+                tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
+                setorigin(self, trace_endpos + '0 0 4');
+                self.pos1 = self.origin;
+                self.pos2 = self.angles;
+            }
+            self.movetype = MOVETYPE_WALK;
+            self.idle_aim = '0 0 0';
+            self.turret_firecheckfunc = walker_firecheck;
+
+            if (self.target != "")
+            {
+                e = find(world, targetname, self.target);
+                if (!e)
+                {
+                    dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
+                    self.target = "";
+                }
+
+                if (e.classname != "turret_checkpoint")
+                    dprint("Warning: not a turrret path\n");
+                else
+                {
 #ifdef WALKER_FANCYPATHING
-                                       self.pathcurrent = WALKER_PATH(self.origin, e.origin);
-                                       self.pathgoal = e;
+                    self.pathcurrent = WALKER_PATH(self.origin, e.origin);
+                    self.pathgoal = e;
 #else
-                                       self.pathcurrent = e;
+                    self.pathcurrent = e;
 #endif
-                               }
-                       }
-
-                       return true;
-               }
-               case TR_PRECACHE:
-               {
-                       precache_model ("models/turrets/walker_body.md3");
-                       precache_model ("models/turrets/walker_head_minigun.md3");
-                       precache_model ("models/turrets/rocket.md3");
-                       precache_sound ("weapons/rocket_impact.wav");
-                       return true;
-               }
-       }
-
-       return true;
+                }
+            }
+
+            return true;
+        }
+        case TR_PRECACHE:
+        {
+            precache_model ("models/turrets/walker_body.md3");
+            precache_model ("models/turrets/walker_head_minigun.md3");
+            precache_model ("models/turrets/rocket.md3");
+            precache_sound ("weapons/rocket_impact.wav");
+            return true;
+        }
+    }
+
+    return true;
 }
 
 #endif // SVQC
@@ -652,46 +652,46 @@ float t_walker(float req)
 
 void walker_draw()
 {
-       float dt;
-
-       dt = time - self.move_time;
-       self.move_time = time;
-       if(dt <= 0)
-               return;
-
-       fixedmakevectors(self.angles);
-       movelib_groundalign4point(300, 100, 0.25, 45);
-       setorigin(self, self.origin + self.velocity * dt);
-       self.tur_head.angles += dt * self.tur_head.move_avelocity;
-       self.angles_y = self.move_angles_y;
-
-       if (self.health < 127)
-       if(random() < 0.15)
-               te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+    float dt;
+
+    dt = time - self.move_time;
+    self.move_time = time;
+    if(dt <= 0)
+        return;
+
+    fixedmakevectors(self.angles);
+    movelib_groundalign4point(300, 100, 0.25, 45);
+    setorigin(self, self.origin + self.velocity * dt);
+    self.tur_head.angles += dt * self.tur_head.move_avelocity;
+    self.angles_y = self.move_angles_y;
+
+    if (self.health < 127)
+    if(random() < 0.15)
+        te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
 }
 
 float t_walker(float req)
 {
-       switch(req)
-       {
-               case TR_SETUP:
-               {
-                       self.gravity            = 1;
-                       self.movetype           = MOVETYPE_BOUNCE;
-                       self.move_movetype      = MOVETYPE_BOUNCE;
-                       self.move_origin        = self.origin;
-                       self.move_time          = time;
-                       self.draw                       = walker_draw;
-                       
-                       return true;
-               }
-               case TR_PRECACHE:
-               {
-                       return true;
-               }
-       }
-
-       return true;
+    switch(req)
+    {
+        case TR_SETUP:
+        {
+            self.gravity               = 1;
+            self.movetype              = MOVETYPE_BOUNCE;
+            self.move_movetype = MOVETYPE_BOUNCE;
+            self.move_origin   = self.origin;
+            self.move_time             = time;
+            self.draw                  = walker_draw;
+
+            return true;
+        }
+        case TR_PRECACHE:
+        {
+            return true;
+        }
+    }
+
+    return true;
 }
 
 #endif // CSQC