#ifdef GAMEQC
const int CNT_NORMAL = 1;
const int CNT_GAMESTART = 2;
-const int CNT_IDLE = 3;
+//const int CNT_IDLE = 3;
const int CNT_KILL = 4;
const int CNT_RESPAWN = 5;
const int CNT_ROUNDSTART = 6;
#ifdef SVQC
void attach_sameorigin(entity e, entity to, string tag);
-
void detach_sameorigin(entity e);
-
void follow_sameorigin(entity e, entity to);
void SetMovetypeFollow(entity ent, entity e);
-
void UnsetMovetypeFollow(entity ent);
-
-float LostMovetypeFollow(entity ent);
+int LostMovetypeFollow(entity ent);
#endif
#ifdef GAMEQC