float compressShotOrigin(vector v);
vector decompressShotOrigin(float f);
-string rankings_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
+string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
string records_reply[10];
float RandomSelection_totalweight;
HUD_Panel_GetName_Part2(id)
vector vec2(vector v);
+
+#ifndef MENUQC
+vector NearestPointOnBox(entity box, vector org);
+#endif