]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/cl_vehicles.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qc
index 8c4bd6044bfa7209befd6861e0d60cdaa60d2753..06c8484ff8eec45d17be6d3f18e0caaa6d1f2c5b 100644 (file)
-#define hud_bg "gfx/vehicles/frame.tga"
-#define hud_sh "gfx/vehicles/vh-shield.tga"
-
-#define hud_hp_bar "gfx/vehicles/bar_up_left.tga"
-#define hud_hp_ico "gfx/vehicles/health.tga"
-#define hud_sh_bar "gfx/vehicles/bar_dwn_left.tga"
-#define hud_sh_ico "gfx/vehicles/shield.tga"
-
-#define hud_ammo1_bar "gfx/vehicles/bar_up_right.tga"
-#define hud_ammo1_ico "gfx/vehicles/bullets.tga"
-#define hud_ammo2_bar "gfx/vehicles/bar_dwn_right.tga"
-#define hud_ammo2_ico "gfx/vehicles/rocket.tga"
-#define hud_energy "gfx/vehicles/energy.tga"
+#include "cl_vehicles.qh"
+const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
+const string vCROSS_DROP  = "gfx/vehicles/crosshair_drop.tga";
+const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
+const string vCROSS_HEAL  = "gfx/vehicles/crosshair_heal.tga";
+const string vCROSS_HINT  = "gfx/vehicles/crosshair_hint.tga";
+const string vCROSS_LOCK  = "gfx/vehicles/crosshair_lock.tga";
+const string vCROSS_RAIN  = "gfx/vehicles/crosshair_rain.tga";
 
 entity dropmark;
-float autocvar_cl_vehicles_hudscale = 0.5;
-float autocvar_cl_vehicles_hudalpha = 0.75;
 
-const float MAX_AXH = 4;
+const int MAX_AXH = 4;
 entity AuxiliaryXhair[MAX_AXH];
 
 .string axh_image;
 .float  axh_fadetime;
-.float  axh_drawflag;
-.float  axh_scale;
+.int    axh_drawflag;
 
 float alarm1time;
 float alarm2time;
 
-void vehicle_alarm(entity e, float ch, string s0und)
+void vehicle_alarm(entity e, int ch, Sound s0und)
 {
+       TC(Sound, s0und);
        if(!autocvar_cl_vehicles_alarm)
                return;
 
        sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
 }
 
-void AuxiliaryXhair_Draw2D()
+void AuxiliaryXhair_Draw2D(entity this)
 {
-       vector loc, psize;
+       if (scoreboard_active)
+               return;
 
-       psize = self.axh_scale * draw_getimagesize(self.axh_image);
-       loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
-       if(!(loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight))
+       vector pos = project_3d_to_2d(this.origin);
+
+       if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
        {
-               loc_z = 0;
-               psize_z = 0;
-               drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
+               vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
+               pos.x -= 0.5 * size.x;
+               pos.y -= 0.5 * size.y;
+               pos.z = 0;
+               drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag);
        }
 
-       if(time - self.cnt > self.axh_fadetime)
-               self.draw2d = func_null;
+       if(time - this.cnt > this.axh_fadetime)
+               this.draw2d = func_null;
 }
 
-void Net_AuXair2(bool bIsNew)
+NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
 {
+       int sf = ReadByte();
+
        int axh_id      = bound(0, ReadByte(), MAX_AXH);
-       entity axh              = AuxiliaryXhair[axh_id];
+       entity axh = AuxiliaryXhair[axh_id];
 
-       if(axh == world || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+       if(axh == NULL || wasfreed(axh))
        {
-               axh                                     = spawn();
+               axh                                     = new(auxiliary_crosshair);
                axh.draw2d                      = func_null;
                axh.drawmask            = MASK_NORMAL;
                axh.axh_drawflag        = DRAWFLAG_ADDITIVE;
                axh.axh_fadetime        = 0.1;
-               axh.axh_image           = "gfx/vehicles/axh-ring.tga";
-               axh.axh_scale           = 1;
+               axh.axh_image           = vCROSS_HINT;
                axh.alpha                       = 1;
                AuxiliaryXhair[axh_id] = axh;
+               IL_PUSH(g_drawables_2d, axh);
+       }
+
+       if(sf & 2)
+       {
+               axh.origin = ReadVector();
+       }
+
+       if(sf & 4)
+       {
+               axh.colormod_x = ReadByte() / 255;
+               axh.colormod_y = ReadByte() / 255;
+               axh.colormod_z = ReadByte() / 255;
        }
 
-       axh.move_origin_x       = ReadCoord();
-       axh.move_origin_y       = ReadCoord();
-       axh.move_origin_z       = ReadCoord();
-       axh.colormod_x          = ReadByte() / 255;
-       axh.colormod_y          = ReadByte() / 255;
-       axh.colormod_z          = ReadByte() / 255;
        axh.cnt                         = time;
        axh.draw2d                      = AuxiliaryXhair_Draw2D;
+       return true;
 }
 
-void Net_VehicleSetup()
+NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
 {
-       float i;
-
-       float hud_id = ReadByte();
+       int hud_id = ReadByte();
+       return = true;
 
        // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
-       if(hud_id == 0)
+       // note: HUD_NORMAL is set to 0 currently too, but we'll check both just in case
+       if(hud_id == 0 || hud_id == HUD_NORMAL)
        {
-               sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
-               sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+               sound(this, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+               sound(this, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+
+               for(int i = 0; i < MAX_AXH; ++i)
+               {
+                       entity axh = AuxiliaryXhair[i];
+
+                       if(axh != NULL && !wasfreed(axh))
+                       {
+                               AuxiliaryXhair[i] = NULL;
+                               delete(axh);
+                       }
+               }
                return;
        }
 
        // Init auxiliary crosshairs
-       entity axh;
-       for(i = 0; i < MAX_AXH; ++i)
+       for(int i = 0; i < MAX_AXH; ++i)
        {
-               axh = AuxiliaryXhair[i];
-               if(axh != world && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
-                       remove(axh);
+               entity axh = AuxiliaryXhair[i];
 
-               axh                                     = spawn();
-               axh.draw2d                      = func_null;
-               axh.drawmask            = MASK_NORMAL;
-               axh.axh_drawflag        = DRAWFLAG_NORMAL;
-               axh.axh_fadetime        = 0.1;
-               axh.axh_image           = "gfx/vehicles/axh-ring.tga";
-               axh.axh_scale           = 1;
-               axh.alpha                       = 1;
-               AuxiliaryXhair[i]       = axh;
+               if(axh != NULL && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+                       delete(axh);
+
+               axh              = spawn();
+               axh.draw2d       = func_null;
+               axh.drawmask     = MASK_NORMAL;
+               axh.axh_drawflag = DRAWFLAG_NORMAL;
+               axh.axh_fadetime = 0.1;
+               axh.axh_image    = vCROSS_HINT;
+               axh.alpha        = 1;
+               AuxiliaryXhair[i] = axh;
+               IL_PUSH(g_drawables_2d, axh);
        }
 
        if(hud_id == HUD_BUMBLEBEE_GUN)
        {
-               // Plasma cannons
-               AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
-               AuxiliaryXhair[0].axh_scale   = 0.25;
-               // Raygun
-               AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-bracket.tga";
-               AuxiliaryXhair[1].axh_scale   = 0.25;
+               AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
+               AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
+       } else {
+               Vehicle info = Vehicles_from(hud_id);
+       info.vr_setup(info, NULL);
+       }
+}
+
+void Vehicles_drawHUD(
+       string vehicle,
+       string vehicleWeapon1,
+       string vehicleWeapon2,
+       string iconAmmo1,
+       vector colorAmmo1,
+       string iconAmmo2,
+       vector colorAmmo2)
+{
+       // Initialize
+       vector tmpSize = '0 0 0';
+       vector tmpPos  = '0 0 0';
+
+       float hudAlpha = autocvar_hud_panel_fg_alpha * hud_fade_alpha;
+       float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
+       float blinkValue = 0.55 + sin(time * 7) * 0.45;
+
+       float health  = STAT(VEHICLESTAT_HEALTH)  * 0.01;
+       float shield  = STAT(VEHICLESTAT_SHIELD)  * 0.01;
+       float energy  = STAT(VEHICLESTAT_ENERGY)  * 0.01;
+       float ammo1   = STAT(VEHICLESTAT_AMMO1)   * 0.01;
+       float reload1 = STAT(VEHICLESTAT_RELOAD1) * 0.01;
+       float ammo2   = STAT(VEHICLESTAT_AMMO2)   * 0.01;
+       float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01;
+
+       // HACK to deal with the inconsistent use of the vehicle stats
+       ammo1 = (ammo1) ? ammo1 : energy;
+
+       // Frame
+       string frame = strcat(hud_skin_path, "/vehicle_frame");
+       if (precache_pic(frame) == "")
+               frame = "gfx/hud/default/vehicle_frame";
+
+       vehicleHud_Size  = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
+       vehicleHud_Pos.x = (vid_conwidth - vehicleHud_Size.x) / 2;
+       vehicleHud_Pos.y = vid_conheight - vehicleHud_Size.y;
+
+       if(teamplay && autocvar_hud_panel_bg_color_team)
+               drawpic(vehicleHud_Pos, frame, vehicleHud_Size, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+       else
+               drawpic(vehicleHud_Pos, frame, vehicleHud_Size, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+
+       if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time)
+       {
+               float tmpblinkValue = 0.55 + sin(time * 3) * 0.45;
+               tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
+               tmpPos.y = vehicleHud_Pos.y;
+               tmpSize = '1 1 1' * hud_fontsize;
+               drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey(_("drop weapon"), "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+       }
+
+       // Model
+       tmpSize.x = vehicleHud_Size.x / 3;
+       tmpSize.y = vehicleHud_Size.y;
+       tmpPos.x  = vehicleHud_Pos.x + vehicleHud_Size.x / 3;
+       tmpPos.y  = vehicleHud_Pos.y;
+
+       if(health < 0.25)
+               drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
+       else
+               drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health  + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
+
+       if(vehicleWeapon1)
+               drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
+       if(vehicleWeapon2)
+               drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
+
+       drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
+
+       // Health bar
+       tmpSize.y = vehicleHud_Size.y / 2;
+       tmpPos.x  = vehicleHud_Pos.x + vehicleHud_Size.x * (32/768);
+       tmpPos.y  = vehicleHud_Pos.y;
+
+       drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
+       drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
+
+       // Shield bar
+       tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+       drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
+       drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
+
+       // Ammo1 bar
+       tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (480/768);
+       tmpPos.y = vehicleHud_Pos.y;
+
+       if(ammo1)
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y);
+       else
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
+
+       drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
+
+       // Ammo2 bar
+       tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+       if(ammo2)
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y);
+       else
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
+
+       drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
+       drawresetcliparea();
+
+       // Health icon
+       tmpSize.x = vehicleHud_Size.x * (80/768);
+       tmpSize.y = vehicleHud_Size.y * (80/256);
+       tmpPos.x  = vehicleHud_Pos.x + vehicleHud_Size.x * (64/768);
+       tmpPos.y  = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256);
+
+       if(health < 0.25)
+       {
+               if(alarm1time < time)
+               {
+                       alarm1time = time + 2;
+                       vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_VEH_ALARM);
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               if(alarm1time)
+               {
+                       vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_Null);
+                       alarm1time = 0;
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+       }
+
+       // Shield icon
+       tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+       if(shield < 0.25)
+       {
+               if(alarm2time < time)
+               {
+                       alarm2time = time + 1;
+                       vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_VEH_ALARM_SHIELD);
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               if(alarm2time)
+               {
+                       vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_Null);
+                       alarm2time = 0;
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+       }
+
+       // Ammo1 icon
+       tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (624/768);
+       tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256);
+
+       if(iconAmmo1)
+       {
+               if(ammo1)
+                       drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               else
+                       drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // Ammo2 icon
+       tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2;
+
+       if(iconAmmo2)
+       {
+               if(ammo2)
+                       drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               else
+                       drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+       }
+}
+
+void Vehicles_drawCrosshair(string crosshair)
+{
+       vector tmpSize = '0 0 0';
+       vector tmpPos  = '0 0 0';
+
+       // Crosshair
+       if(crosshair)
+       {
+               tmpSize  = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size;
+               tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
+               tmpPos.y = (vid_conheight - tmpSize.y) / 2;
+
+               vector wcross_color = '1 1 1';
+               if(autocvar_cl_vehicles_crosshair_colorize)
+                       wcross_color = crosshair_getcolor(NULL, STAT(VEHICLESTAT_HEALTH));
+
+               drawpic(tmpPos, crosshair, tmpSize, wcross_color, autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
        }
-       else { VEH_ACTION(hud_id, VR_SETUP); }
 }